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fix tests

/develop/grid-rootref-debug
Ruo-Ping Dong 3 年前
当前提交
bcc16553
共有 1 个文件被更改,包括 5 次插入3 次删除
  1. 8
      com.unity.ml-agents/Tests/Runtime/Sensor/BoxOverlapCheckerTests.cs

8
com.unity.ml-agents/Tests/Runtime/Sensor/BoxOverlapCheckerTests.cs


var testGo = new GameObject("test");
var position = new Vector3(3.5f, 8f, 17f);
testGo.transform.position = position;
var boxOverlap = TestBoxOverlapChecker.CreateChecker(gridSizeX: 10, gridSizeZ: 10, rotateWithAgent: false, rootReference: testGo);
var boxOverlap = TestBoxOverlapChecker.CreateChecker(gridSizeX: 10, gridSizeZ: 10, rotateWithAgent: false, rootReference: testGo, centerObject: testGo);
Assert.AreEqual(new Vector3(-4.5f, 0, -4.5f) + position, boxOverlap.GetCellGlobalPosition(0));
Assert.AreEqual(new Vector3(-4.5f, 0, 4.5f) + position, boxOverlap.GetCellGlobalPosition(9));

var testGo = new GameObject("test");
var position = new Vector3(15f, 6f, 13f);
testGo.transform.position = position;
var boxOverlap = TestBoxOverlapChecker.CreateChecker(gridSizeX: 5, gridSizeZ: 15, rotateWithAgent: true, rootReference: testGo);
var boxOverlap = TestBoxOverlapChecker.CreateChecker(gridSizeX: 5, gridSizeZ: 15, rotateWithAgent: true, rootReference: testGo, centerObject: testGo);
Assert.AreEqual(new Vector3(-2f, 0, -7f) + position, boxOverlap.GetCellGlobalPosition(0));
Assert.AreEqual(new Vector3(-2f, 0, 7f) + position, boxOverlap.GetCellGlobalPosition(14));

var testGo = new GameObject("test");
testGo.transform.position = Vector3.zero;
testObjects.Add(testGo);
var boxOverlap = TestBoxOverlapChecker.CreateChecker(rootReference: testGo, initialColliderBufferSize: 2, maxColliderBufferSize: 5);
var boxOverlap = TestBoxOverlapChecker.CreateChecker(rootReference: testGo, centerObject: testGo, initialColliderBufferSize: 2, maxColliderBufferSize: 5);
boxOverlap.Update();
Assert.AreEqual(2, boxOverlap.ColliderBuffer.Length);

gridSizeX: 2,
gridSizeZ: 2,
rootReference: testGo,
centerObject: testGo,
detectableTags: new [] { tag1 });
var helper = new VerifyParseCollidersHelper();
boxOverlap.GridOverlapDetectedClosest += helper.DetectedAction;

gridSizeX: 2,
gridSizeZ: 2,
rootReference: testGo,
centerObject: testGo,
detectableTags: new [] { tag1 });
var helper = new VerifyParseCollidersHelper();
boxOverlap.GridOverlapDetectedAll += helper.DetectedAction;

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