if (role == Role.Healer)
{
m_RoleObs[0] = 1f;
m_HitPointsTotal = .7f;
m_HitPointsTotal = .5f;
m_Heal = .7f;
m_Heal = .4f;
m_MoveSpeed = 10f;
m_TurnSpeed = 150f;
m_Cooldown = .2f;
m_RoleObs[1] = 1f;
m_HitPointsTotal = .6f;
m_Damage = .05f;
m_Heal = 0f;
m_RoleObs[2] = 1f;
m_HitPointsTotal = 1f;
m_Damage = .02f;
m_Heal = .2f;
m_Heal = .1f;
m_MoveSpeed = 6f;
m_TurnSpeed = 100f;
m_Cooldown = .4f;