浏览代码
Fix discrete state (#33)
Fix discrete state (#33)
* made BrainParameters a class to set default values Modified the error message if the state is discrete * Add discrete state support to PPO and provide discrete state example environment * Add flexibility to continuous control as well * Finish PPO flexible model generation implementation * Fix formatting * Support color observations * Add best practices document * bug fix for non square observations * Update Readme.md * Remove scipy dependency * Add installation doc/develop-generalizationTraining-TrainerController
GitHub
7 年前
当前提交
aee5d336
共有 27 个文件被更改,包括 1284 次插入 和 113 次删除
-
1docs/Getting-Started-with-Balance-Ball.md
-
2docs/Readme.md
-
10python/PPO.ipynb
-
5python/ppo.py
-
202python/ppo/models.py
-
40python/ppo/trainer.py
-
24unity-environment/Assets/ML-Agents/Scripts/Brain.cs
-
20docs/best-practices.md
-
51docs/installation.md
-
9unity-environment/Assets/ML-Agents/Examples/Basic.meta
-
9unity-environment/Assets/ML-Agents/Examples/Basic/Materials.meta
-
76unity-environment/Assets/ML-Agents/Examples/Basic/Materials/agent.mat
-
9unity-environment/Assets/ML-Agents/Examples/Basic/Materials/agent.mat.meta
-
76unity-environment/Assets/ML-Agents/Examples/Basic/Materials/goal.mat
-
9unity-environment/Assets/ML-Agents/Examples/Basic/Materials/goal.mat.meta
-
702unity-environment/Assets/ML-Agents/Examples/Basic/Scene.unity
-
8unity-environment/Assets/ML-Agents/Examples/Basic/Scene.unity.meta
-
9unity-environment/Assets/ML-Agents/Examples/Basic/Scripts.meta
-
17unity-environment/Assets/ML-Agents/Examples/Basic/Scripts/BasicAcademy.cs
-
12unity-environment/Assets/ML-Agents/Examples/Basic/Scripts/BasicAcademy.cs.meta
-
64unity-environment/Assets/ML-Agents/Examples/Basic/Scripts/BasicAgent.cs
-
12unity-environment/Assets/ML-Agents/Examples/Basic/Scripts/BasicAgent.cs.meta
-
18unity-environment/Assets/ML-Agents/Examples/Basic/Scripts/BasicDecision.cs
-
12unity-environment/Assets/ML-Agents/Examples/Basic/Scripts/BasicDecision.cs.meta
|
|||
# Environment Design Best Practices |
|||
|
|||
## General |
|||
* It is often helpful to being with the simplest version of the problem, to ensure the agent can learn it. From there increase |
|||
complexity over time. |
|||
* When possible, It is often helpful to ensure that you can complete the task by using a Player Brain to control the agent. |
|||
|
|||
## Rewards |
|||
* The magnitude of any given reward should typically not be greater than 1.0 in order to ensure a more stable learning process. |
|||
* Positive rewards are often more helpful to shaping the desired behavior of an agent than negative rewards. |
|||
* For locomotion tasks, a small positive reward (+0.1) for forward progress is typically used. |
|||
* If you want the agent the finish a task quickly, it is often helpful to provide a small penalty every step (-0.1). |
|||
|
|||
## States |
|||
* The magnitude of each state variable should be normalized to around 1.0. |
|||
* States should include all variables relevant to allowing the agent to take the optimally informed decision. |
|||
* Categorical state variables such as type of object (Sword, Shield, Bow) should be encoded in one-hot fashion (ie `3` -> `0, 0, 1`). |
|||
|
|||
## Actions |
|||
* When using continuous control, action values should be clipped to an appropriate range. |
|
|||
# Installation & Set-up |
|||
|
|||
## Install **Unity 2017.1** or later (required) |
|||
|
|||
Download link available [here](https://store.unity.com/download?ref=update). |
|||
|
|||
## Clone the repository |
|||
Once installed, you will want to clone the Agents GitHub repository. References will be made |
|||
throughout to `unity-environment` and `python` directories. Both are located at the root of the repository. |
|||
|
|||
## Installing Python API |
|||
In order to train an agent within the framework, you will need to install Python 2 or 3, and the dependencies described below. |
|||
|
|||
### Windows Users |
|||
|
|||
If you are a Windows user who is new to Python/TensorFlow, follow [this guide](https://nitishmutha.github.io/tensorflow/2017/01/22/TensorFlow-with-gpu-for-windows.html) to set up your Python environment. |
|||
|
|||
### Requirements |
|||
* Jupyter |
|||
* Matplotlib |
|||
* numpy |
|||
* Pillow |
|||
* Python (2 or 3) |
|||
* docopt (Training) |
|||
* TensorFlow (1.0+) (Training) |
|||
|
|||
### Installing Dependencies |
|||
To install dependencies, go into the `python` directory and run (depending on your python version): |
|||
|
|||
`pip install .` |
|||
|
|||
or |
|||
|
|||
`pip3 install .` |
|||
|
|||
If your Python environment doesn't include `pip`, see these [instructions](https://packaging.python.org/guides/installing-using-linux-tools/#installing-pip-setuptools-wheel-with-linux-package-managers) on installing it. |
|||
|
|||
Once the requirements are successfully installed, the next step is to check out the [Getting Started guide](Getting-Started-with-Balance-Ball.md) |
|||
|
|||
## Installation Help |
|||
|
|||
### Using Jupyter Notebook |
|||
|
|||
For a walkthrough of how to use Jupyter notebook, see [here](http://jupyter-notebook-beginner-guide.readthedocs.io/en/latest/execute.html). |
|||
|
|||
### General Issues |
|||
|
|||
If you run into issues while attempting to install and run Unity ML Agents, see [here](https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Limitations-&-Common-Issues.md) for a list of common issues and solutions. |
|||
|
|||
If you have an issue that isn't covered here, feel free to contact us at ml-agents@unity3d.com. Alternatively, feel free to create an issue on the repository. |
|||
Be sure to include relevant information on OS, Python version, and exact error message if possible. |
|
|||
fileFormatVersion: 2 |
|||
guid: 230c334ab2f144bcda6eea42d18ebdc8 |
|||
folderAsset: yes |
|||
timeCreated: 1506189168 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 0f9b2a7b3f61045b8a791eeae8175dc5 |
|||
folderAsset: yes |
|||
timeCreated: 1506189694 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_Name: agent |
|||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_ShaderKeywords: |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _BumpScale: 1 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _DstBlend: 0 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0.5 |
|||
- _GlossyReflections: 1 |
|||
- _Metallic: 0 |
|||
- _Mode: 0 |
|||
- _OcclusionStrength: 1 |
|||
- _Parallax: 0.02 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 1 |
|||
- _UVSec: 0 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _Color: {r: 0.10980392, g: 0.6039216, b: 1, a: 0.8392157} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: 260483cdfc6b14e26823a02f23bd8baa |
|||
timeCreated: 1506189720 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_Name: goal |
|||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_ShaderKeywords: |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: [] |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _BumpScale: 1 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _DstBlend: 0 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0.5 |
|||
- _GlossyReflections: 1 |
|||
- _Metallic: 0 |
|||
- _Mode: 0 |
|||
- _OcclusionStrength: 1 |
|||
- _Parallax: 0.02 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 1 |
|||
- _UVSec: 0 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _Color: {r: 0.5058824, g: 0.74509805, b: 0.25490198, a: 1} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: 624b24bbec31f44babfb57ef2dfbc537 |
|||
timeCreated: 1506189863 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!29 &1 |
|||
OcclusionCullingSettings: |
|||
m_ObjectHideFlags: 0 |
|||
serializedVersion: 2 |
|||
m_OcclusionBakeSettings: |
|||
smallestOccluder: 5 |
|||
smallestHole: 0.25 |
|||
backfaceThreshold: 100 |
|||
m_SceneGUID: 00000000000000000000000000000000 |
|||
m_OcclusionCullingData: {fileID: 0} |
|||
--- !u!104 &2 |
|||
RenderSettings: |
|||
m_ObjectHideFlags: 0 |
|||
serializedVersion: 8 |
|||
m_Fog: 0 |
|||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} |
|||
m_FogMode: 3 |
|||
m_FogDensity: 0.01 |
|||
m_LinearFogStart: 0 |
|||
m_LinearFogEnd: 300 |
|||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} |
|||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} |
|||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} |
|||
m_AmbientIntensity: 1 |
|||
m_AmbientMode: 0 |
|||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} |
|||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_HaloStrength: 0.5 |
|||
m_FlareStrength: 1 |
|||
m_FlareFadeSpeed: 3 |
|||
m_HaloTexture: {fileID: 0} |
|||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} |
|||
m_DefaultReflectionMode: 0 |
|||
m_DefaultReflectionResolution: 128 |
|||
m_ReflectionBounces: 1 |
|||
m_ReflectionIntensity: 1 |
|||
m_CustomReflection: {fileID: 0} |
|||
m_Sun: {fileID: 0} |
|||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} |
|||
--- !u!157 &3 |
|||
LightmapSettings: |
|||
m_ObjectHideFlags: 0 |
|||
serializedVersion: 11 |
|||
m_GIWorkflowMode: 1 |
|||
m_GISettings: |
|||
serializedVersion: 2 |
|||
m_BounceScale: 1 |
|||
m_IndirectOutputScale: 1 |
|||
m_AlbedoBoost: 1 |
|||
m_TemporalCoherenceThreshold: 1 |
|||
m_EnvironmentLightingMode: 0 |
|||
m_EnableBakedLightmaps: 1 |
|||
m_EnableRealtimeLightmaps: 1 |
|||
m_LightmapEditorSettings: |
|||
serializedVersion: 9 |
|||
m_Resolution: 2 |
|||
m_BakeResolution: 40 |
|||
m_TextureWidth: 1024 |
|||
m_TextureHeight: 1024 |
|||
m_AO: 0 |
|||
m_AOMaxDistance: 1 |
|||
m_CompAOExponent: 1 |
|||
m_CompAOExponentDirect: 0 |
|||
m_Padding: 2 |
|||
m_LightmapParameters: {fileID: 0} |
|||
m_LightmapsBakeMode: 1 |
|||
m_TextureCompression: 1 |
|||
m_FinalGather: 0 |
|||
m_FinalGatherFiltering: 1 |
|||
m_FinalGatherRayCount: 256 |
|||
m_ReflectionCompression: 2 |
|||
m_MixedBakeMode: 2 |
|||
m_BakeBackend: 0 |
|||
m_PVRSampling: 1 |
|||
m_PVRDirectSampleCount: 32 |
|||
m_PVRSampleCount: 500 |
|||
m_PVRBounces: 2 |
|||
m_PVRFiltering: 0 |
|||
m_PVRFilteringMode: 1 |
|||
m_PVRCulling: 1 |
|||
m_PVRFilteringGaussRadiusDirect: 1 |
|||
m_PVRFilteringGaussRadiusIndirect: 5 |
|||
m_PVRFilteringGaussRadiusAO: 2 |
|||
m_PVRFilteringAtrousColorSigma: 1 |
|||
m_PVRFilteringAtrousNormalSigma: 1 |
|||
m_PVRFilteringAtrousPositionSigma: 1 |
|||
m_LightingDataAsset: {fileID: 0} |
|||
m_UseShadowmask: 1 |
|||
--- !u!196 &4 |
|||
NavMeshSettings: |
|||
serializedVersion: 2 |
|||
m_ObjectHideFlags: 0 |
|||
m_BuildSettings: |
|||
serializedVersion: 2 |
|||
agentTypeID: 0 |
|||
agentRadius: 0.5 |
|||
agentHeight: 2 |
|||
agentSlope: 45 |
|||
agentClimb: 0.4 |
|||
ledgeDropHeight: 0 |
|||
maxJumpAcrossDistance: 0 |
|||
minRegionArea: 2 |
|||
manualCellSize: 0 |
|||
cellSize: 0.16666667 |
|||
manualTileSize: 0 |
|||
tileSize: 256 |
|||
accuratePlacement: 0 |
|||
m_NavMeshData: {fileID: 0} |
|||
--- !u!1 &282272644 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 282272648} |
|||
- component: {fileID: 282272647} |
|||
- component: {fileID: 282272646} |
|||
- component: {fileID: 282272645} |
|||
- component: {fileID: 282272649} |
|||
m_Layer: 0 |
|||
m_Name: Agent |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!23 &282272645 |
|||
MeshRenderer: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 282272644} |
|||
m_Enabled: 1 |
|||
m_CastShadows: 1 |
|||
m_ReceiveShadows: 1 |
|||
m_MotionVectors: 1 |
|||
m_LightProbeUsage: 1 |
|||
m_ReflectionProbeUsage: 1 |
|||
m_Materials: |
|||
- {fileID: 2100000, guid: 260483cdfc6b14e26823a02f23bd8baa, type: 2} |
|||
m_StaticBatchInfo: |
|||
firstSubMesh: 0 |
|||
subMeshCount: 0 |
|||
m_StaticBatchRoot: {fileID: 0} |
|||
m_ProbeAnchor: {fileID: 0} |
|||
m_LightProbeVolumeOverride: {fileID: 0} |
|||
m_ScaleInLightmap: 1 |
|||
m_PreserveUVs: 1 |
|||
m_IgnoreNormalsForChartDetection: 0 |
|||
m_ImportantGI: 0 |
|||
m_SelectedEditorRenderState: 3 |
|||
m_MinimumChartSize: 4 |
|||
m_AutoUVMaxDistance: 0.5 |
|||
m_AutoUVMaxAngle: 89 |
|||
m_LightmapParameters: {fileID: 0} |
|||
m_SortingLayerID: 0 |
|||
m_SortingLayer: 0 |
|||
m_SortingOrder: 0 |
|||
--- !u!65 &282272646 |
|||
BoxCollider: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 282272644} |
|||
m_Material: {fileID: 0} |
|||
m_IsTrigger: 0 |
|||
m_Enabled: 1 |
|||
serializedVersion: 2 |
|||
m_Size: {x: 1, y: 1, z: 1} |
|||
m_Center: {x: 0, y: 0, z: 0} |
|||
--- !u!33 &282272647 |
|||
MeshFilter: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 282272644} |
|||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} |
|||
--- !u!4 &282272648 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 282272644} |
|||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
m_LocalPosition: {x: 0, y: 0, z: 0} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 3 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|||
--- !u!114 &282272649 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 282272644} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 624480a72e46148118ab2e2d89b537de, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
brain: {fileID: 846768605} |
|||
observations: [] |
|||
maxStep: 0 |
|||
resetOnDone: 1 |
|||
reward: 0 |
|||
done: 0 |
|||
value: 0 |
|||
CummulativeReward: 0 |
|||
stepCounter: 0 |
|||
agentStoredAction: [] |
|||
memory: [] |
|||
id: 0 |
|||
position: 0 |
|||
smallGoalPosition: -3 |
|||
largeGoalPosition: 7 |
|||
largeGoal: {fileID: 984725368} |
|||
smallGoal: {fileID: 1178588871} |
|||
minPosition: -10 |
|||
maxPosition: 10 |
|||
--- !u!114 &395380616 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 0} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 943466ab374444748a364f9d6c3e2fe2, type: 3} |
|||
m_Name: (Clone) |
|||
m_EditorClassIdentifier: |
|||
brain: {fileID: 0} |
|||
--- !u!114 &577874698 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 0} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 41e9bda8f3cf1492fa74926a530f6f70, type: 3} |
|||
m_Name: (Clone) |
|||
m_EditorClassIdentifier: |
|||
continuousPlayerActions: [] |
|||
discretePlayerActions: |
|||
- key: 97 |
|||
value: 0 |
|||
- key: 100 |
|||
value: 1 |
|||
defaultAction: -1 |
|||
brain: {fileID: 846768605} |
|||
--- !u!1 &762086410 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 762086412} |
|||
- component: {fileID: 762086411} |
|||
m_Layer: 0 |
|||
m_Name: Directional Light |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!108 &762086411 |
|||
Light: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 762086410} |
|||
m_Enabled: 1 |
|||
serializedVersion: 8 |
|||
m_Type: 1 |
|||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} |
|||
m_Intensity: 1 |
|||
m_Range: 10 |
|||
m_SpotAngle: 30 |
|||
m_CookieSize: 10 |
|||
m_Shadows: |
|||
m_Type: 2 |
|||
m_Resolution: -1 |
|||
m_CustomResolution: -1 |
|||
m_Strength: 1 |
|||
m_Bias: 0.05 |
|||
m_NormalBias: 0.4 |
|||
m_NearPlane: 0.2 |
|||
m_Cookie: {fileID: 0} |
|||
m_DrawHalo: 0 |
|||
m_Flare: {fileID: 0} |
|||
m_RenderMode: 0 |
|||
m_CullingMask: |
|||
serializedVersion: 2 |
|||
m_Bits: 4294967295 |
|||
m_Lightmapping: 4 |
|||
m_AreaSize: {x: 1, y: 1} |
|||
m_BounceIntensity: 1 |
|||
m_ColorTemperature: 6570 |
|||
m_UseColorTemperature: 0 |
|||
m_ShadowRadius: 0 |
|||
m_ShadowAngle: 0 |
|||
--- !u!4 &762086412 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 762086410} |
|||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} |
|||
m_LocalPosition: {x: 0, y: 3, z: 0} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 1 |
|||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} |
|||
--- !u!1 &846768603 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 846768604} |
|||
- component: {fileID: 846768605} |
|||
m_Layer: 0 |
|||
m_Name: Brain |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!4 &846768604 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 846768603} |
|||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} |
|||
m_LocalPosition: {x: 0, y: 0, z: 0} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 1574236049} |
|||
m_RootOrder: 0 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|||
--- !u!114 &846768605 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 846768603} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: c676a8ddf5a5f4f64b35e9ed5028679d, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
brainParameters: |
|||
stateSize: 1 |
|||
actionSize: 2 |
|||
memorySize: 0 |
|||
cameraResolutions: [] |
|||
actionDescriptions: |
|||
- Left |
|||
- Right |
|||
actionSpaceType: 0 |
|||
stateSpaceType: 0 |
|||
brainType: 0 |
|||
CoreBrains: |
|||
- {fileID: 577874698} |
|||
- {fileID: 395380616} |
|||
- {fileID: 1503497339} |
|||
instanceID: 10208 |
|||
--- !u!1 &984725368 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 984725372} |
|||
- component: {fileID: 984725371} |
|||
- component: {fileID: 984725370} |
|||
- component: {fileID: 984725369} |
|||
m_Layer: 0 |
|||
m_Name: largeGoal |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!23 &984725369 |
|||
MeshRenderer: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 984725368} |
|||
m_Enabled: 1 |
|||
m_CastShadows: 1 |
|||
m_ReceiveShadows: 1 |
|||
m_MotionVectors: 1 |
|||
m_LightProbeUsage: 1 |
|||
m_ReflectionProbeUsage: 1 |
|||
m_Materials: |
|||
- {fileID: 2100000, guid: 624b24bbec31f44babfb57ef2dfbc537, type: 2} |
|||
m_StaticBatchInfo: |
|||
firstSubMesh: 0 |
|||
subMeshCount: 0 |
|||
m_StaticBatchRoot: {fileID: 0} |
|||
m_ProbeAnchor: {fileID: 0} |
|||
m_LightProbeVolumeOverride: {fileID: 0} |
|||
m_ScaleInLightmap: 1 |
|||
m_PreserveUVs: 1 |
|||
m_IgnoreNormalsForChartDetection: 0 |
|||
m_ImportantGI: 0 |
|||
m_SelectedEditorRenderState: 3 |
|||
m_MinimumChartSize: 4 |
|||
m_AutoUVMaxDistance: 0.5 |
|||
m_AutoUVMaxAngle: 89 |
|||
m_LightmapParameters: {fileID: 0} |
|||
m_SortingLayerID: 0 |
|||
m_SortingLayer: 0 |
|||
m_SortingOrder: 0 |
|||
--- !u!135 &984725370 |
|||
SphereCollider: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 984725368} |
|||
m_Material: {fileID: 0} |
|||
m_IsTrigger: 0 |
|||
m_Enabled: 1 |
|||
serializedVersion: 2 |
|||
m_Radius: 0.5 |
|||
m_Center: {x: 0, y: 0, z: 0} |
|||
--- !u!33 &984725371 |
|||
MeshFilter: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 984725368} |
|||
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} |
|||
--- !u!4 &984725372 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 984725368} |
|||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
m_LocalPosition: {x: 0, y: 0, z: 0} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 4 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|||
--- !u!1 &1178588871 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 1178588875} |
|||
- component: {fileID: 1178588874} |
|||
- component: {fileID: 1178588873} |
|||
- component: {fileID: 1178588872} |
|||
m_Layer: 0 |
|||
m_Name: smallGoal |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!23 &1178588872 |
|||
MeshRenderer: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1178588871} |
|||
m_Enabled: 1 |
|||
m_CastShadows: 1 |
|||
m_ReceiveShadows: 1 |
|||
m_MotionVectors: 1 |
|||
m_LightProbeUsage: 1 |
|||
m_ReflectionProbeUsage: 1 |
|||
m_Materials: |
|||
- {fileID: 2100000, guid: 624b24bbec31f44babfb57ef2dfbc537, type: 2} |
|||
m_StaticBatchInfo: |
|||
firstSubMesh: 0 |
|||
subMeshCount: 0 |
|||
m_StaticBatchRoot: {fileID: 0} |
|||
m_ProbeAnchor: {fileID: 0} |
|||
m_LightProbeVolumeOverride: {fileID: 0} |
|||
m_ScaleInLightmap: 1 |
|||
m_PreserveUVs: 1 |
|||
m_IgnoreNormalsForChartDetection: 0 |
|||
m_ImportantGI: 0 |
|||
m_SelectedEditorRenderState: 3 |
|||
m_MinimumChartSize: 4 |
|||
m_AutoUVMaxDistance: 0.5 |
|||
m_AutoUVMaxAngle: 89 |
|||
m_LightmapParameters: {fileID: 0} |
|||
m_SortingLayerID: 0 |
|||
m_SortingLayer: 0 |
|||
m_SortingOrder: 0 |
|||
--- !u!135 &1178588873 |
|||
SphereCollider: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1178588871} |
|||
m_Material: {fileID: 0} |
|||
m_IsTrigger: 0 |
|||
m_Enabled: 1 |
|||
serializedVersion: 2 |
|||
m_Radius: 0.5 |
|||
m_Center: {x: 0, y: 0, z: 0} |
|||
--- !u!33 &1178588874 |
|||
MeshFilter: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1178588871} |
|||
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} |
|||
--- !u!4 &1178588875 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1178588871} |
|||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
m_LocalPosition: {x: 0, y: 0, z: 0} |
|||
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 5 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|||
--- !u!114 &1503497339 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 0} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 35813a1be64e144f887d7d5f15b963fa, type: 3} |
|||
m_Name: (Clone) |
|||
m_EditorClassIdentifier: |
|||
brain: {fileID: 846768605} |
|||
--- !u!1 &1574236047 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 1574236049} |
|||
- component: {fileID: 1574236048} |
|||
m_Layer: 0 |
|||
m_Name: Academy |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!114 &1574236048 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1574236047} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 19276d4dc78ee49f1ba258293f17636c, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
maxSteps: 0 |
|||
frameToSkip: 0 |
|||
waitTime: 0.5 |
|||
trainingConfiguration: |
|||
width: 80 |
|||
height: 80 |
|||
qualityLevel: 1 |
|||
timeScale: 100 |
|||
targetFrameRate: 60 |
|||
inferenceConfiguration: |
|||
width: 1280 |
|||
height: 720 |
|||
qualityLevel: 5 |
|||
timeScale: 1 |
|||
targetFrameRate: 60 |
|||
defaultResetParameters: [] |
|||
done: 0 |
|||
episodeCount: 1 |
|||
currentStep: 0 |
|||
isInference: 0 |
|||
windowResize: 0 |
|||
--- !u!4 &1574236049 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1574236047} |
|||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
m_LocalPosition: {x: 0.71938086, y: 0.27357092, z: 4.1970553} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: |
|||
- {fileID: 846768604} |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 2 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|||
--- !u!1 &1715640920 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 1715640925} |
|||
- component: {fileID: 1715640924} |
|||
- component: {fileID: 1715640923} |
|||
- component: {fileID: 1715640922} |
|||
- component: {fileID: 1715640921} |
|||
m_Layer: 0 |
|||
m_Name: Main Camera |
|||
m_TagString: MainCamera |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!81 &1715640921 |
|||
AudioListener: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1715640920} |
|||
m_Enabled: 1 |
|||
--- !u!124 &1715640922 |
|||
Behaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1715640920} |
|||
m_Enabled: 1 |
|||
--- !u!92 &1715640923 |
|||
Behaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1715640920} |
|||
m_Enabled: 1 |
|||
--- !u!20 &1715640924 |
|||
Camera: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1715640920} |
|||
m_Enabled: 1 |
|||
serializedVersion: 2 |
|||
m_ClearFlags: 2 |
|||
m_BackGroundColor: {r: 0.7411765, g: 0.7411765, b: 0.7529412, a: 0} |
|||
m_NormalizedViewPortRect: |
|||
serializedVersion: 2 |
|||
x: 0 |
|||
y: 0 |
|||
width: 1 |
|||
height: 1 |
|||
near clip plane: 0.3 |
|||
far clip plane: 1000 |
|||
field of view: 60 |
|||
orthographic: 0 |
|||
orthographic size: 5 |
|||
m_Depth: -1 |
|||
m_CullingMask: |
|||
serializedVersion: 2 |
|||
m_Bits: 4294967295 |
|||
m_RenderingPath: -1 |
|||
m_TargetTexture: {fileID: 0} |
|||
m_TargetDisplay: 0 |
|||
m_TargetEye: 3 |
|||
m_HDR: 1 |
|||
m_AllowMSAA: 1 |
|||
m_ForceIntoRT: 0 |
|||
m_OcclusionCulling: 1 |
|||
m_StereoConvergence: 10 |
|||
m_StereoSeparation: 0.022 |
|||
m_StereoMirrorMode: 0 |
|||
--- !u!4 &1715640925 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1715640920} |
|||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
m_LocalPosition: {x: 0, y: 1, z: -10} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 0 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|
|||
fileFormatVersion: 2 |
|||
guid: cf1d119a8748d406e90ecb623b45f92f |
|||
timeCreated: 1504127824 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: fbcbd038eb29041f580c463e454e10fc |
|||
folderAsset: yes |
|||
timeCreated: 1503355437 |
|||
licenseType: Free |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class BasicAcademy : Academy { |
|||
|
|||
public override void AcademyReset() |
|||
{ |
|||
|
|||
} |
|||
|
|||
public override void AcademyStep() |
|||
{ |
|||
|
|||
} |
|||
|
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 19276d4dc78ee49f1ba258293f17636c |
|||
timeCreated: 1503355437 |
|||
licenseType: Free |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class BasicAgent : Agent |
|||
{ |
|||
|
|||
public int position; |
|||
public int smallGoalPosition; |
|||
public int largeGoalPosition; |
|||
public GameObject largeGoal; |
|||
public GameObject smallGoal; |
|||
public int minPosition; |
|||
public int maxPosition; |
|||
|
|||
public override List<float> CollectState() |
|||
{ |
|||
List<float> state = new List<float>(); |
|||
state.Add(position); |
|||
return state; |
|||
} |
|||
|
|||
public override void AgentStep(float[] act) |
|||
{ |
|||
float movement = act[0]; |
|||
int direction = 0; |
|||
if (movement == 0) { direction = -1; } |
|||
if (movement == 1) { direction = 1; } |
|||
|
|||
position += direction; |
|||
if (position < minPosition) { position = minPosition; } |
|||
if (position > maxPosition) { position = maxPosition; } |
|||
|
|||
gameObject.transform.position = new Vector3(position, 0f, 0f); |
|||
|
|||
if (position == smallGoalPosition) |
|||
{ |
|||
done = true; |
|||
reward = 0.1f; |
|||
} |
|||
|
|||
if (position == largeGoalPosition) |
|||
{ |
|||
done = true; |
|||
reward = 1f; |
|||
} |
|||
} |
|||
|
|||
public override void AgentReset() |
|||
{ |
|||
position = 0; |
|||
minPosition = -10; |
|||
maxPosition = 10; |
|||
smallGoalPosition = -3; |
|||
largeGoalPosition = 7; |
|||
smallGoal.transform.position = new Vector3(smallGoalPosition, 0f, 0f); |
|||
largeGoal.transform.position = new Vector3(largeGoalPosition, 0f, 0f); |
|||
} |
|||
|
|||
public override void AgentOnDone() |
|||
{ |
|||
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 624480a72e46148118ab2e2d89b537de |
|||
timeCreated: 1503355437 |
|||
licenseType: Free |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class BasicDecision : MonoBehaviour, Decision { |
|||
|
|||
public float[] Decide (List<float> state, List<Camera> observation, float reward, bool done, float[] memory) |
|||
{ |
|||
return default(float[]); |
|||
|
|||
} |
|||
|
|||
public float[] MakeMemory (List<float> state, List<Camera> observation, float reward, bool done, float[] memory) |
|||
{ |
|||
return default(float[]); |
|||
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 99399d2439f894b149d8e67b85b6e07a |
|||
timeCreated: 1503355437 |
|||
licenseType: Free |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
撰写
预览
正在加载...
取消
保存
Reference in new issue