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3D ball reset parameter implementation ported over

/develop-generalizationTraining-TrainerController
sankalp04 6 年前
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ae620f59
共有 1 个文件被更改,包括 8 次插入2 次删除
  1. 10
      UnitySDK/Assets/ML-Agents/Examples/3DBall/Scenes/3DBallHard.unity

10
UnitySDK/Assets/ML-Agents/Examples/3DBall/Scenes/3DBallHard.unity


m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.45096254, g: 0.5008292, b: 0.5744089, a: 1}
m_IndirectSpecularColor: {r: 0.45096314, g: 0.50082976, b: 0.57440954, a: 1}
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0

timeScale: 1
targetFrameRate: -1
resetParameters:
resetParameters: []
resetParameters:
- key: mass
value: 1
- key: gravity
value: 9.81
- key: scale
value: 1
--- !u!1001 &1591880668
Prefab:
m_ObjectHideFlags: 0

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