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m_Client = new UnityToExternalProto.UnityToExternalProtoClient(channel); |
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#if UNITY_EDITOR
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var result = m_Client.Exchange(WrapMessage(unityOutput, 200), deadline: DateTime.Now.AddSeconds(10000)); |
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var result = m_Client.Exchange(WrapMessage(unityOutput, 200), deadline: DateTime.Now.AddSeconds(1)); |
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#else
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var result = m_Client.Exchange(WrapMessage(unityOutput, 200)); |
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#endif
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