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cleaned up code and removed old prefabs

/hh-develop-all-posed-characters
bhh 5 年前
当前提交
a9c5d24b
共有 23 个文件被更改,包括 1857 次插入4071 次删除
  1. 8
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefabDynamic.prefab
  2. 16
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefabStatic.prefab
  3. 923
      Project/Assets/ML-Agents/Examples/Worm/Scenes/WormDynamicTarget.unity
  4. 754
      Project/Assets/ML-Agents/Examples/Worm/Scenes/WormStaticTarget.unity
  5. 16
      Project/Assets/ML-Agents/Examples/Worm/Scripts/WormAgent.cs
  6. 210
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/PlatformWormDynamicTarget.prefab
  7. 804
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/PlatformWormStaticTarget.prefab
  8. 325
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/DynamicTargetPlatformWorm.prefab
  9. 663
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/StaticTargetWorm.prefab
  10. 1001
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefab 2.prefab
  11. 7
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefab 2.prefab.meta
  12. 1001
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefab.prefab
  13. 87
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormDynamicVariantPrefab.prefab
  14. 7
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormDynamicVariantPrefab.prefab.meta
  15. 92
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormStaticVariantPrefab.prefab
  16. 7
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormStaticVariantPrefab.prefab.meta
  17. 7
      Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefab.prefab.meta
  18. 0
      /Project/Assets/ML-Agents/Examples/Worm/Prefabs/PlatformWormDynamicTarget.prefab.meta
  19. 0
      /Project/Assets/ML-Agents/Examples/Worm/Prefabs/PlatformWormStaticTarget.prefab.meta
  20. 0
      /Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefabDynamic.prefab.meta
  21. 0
      /Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefabStatic.prefab.meta
  22. 0
      /Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefabDynamic.prefab
  23. 0
      /Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefabStatic.prefab

8
Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefabDynamic.prefab


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16
Project/Assets/ML-Agents/Examples/Worm/Prefabs/WormBasePrefabStatic.prefab


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923
Project/Assets/ML-Agents/Examples/Worm/Scenes/WormDynamicTarget.unity
文件差异内容过多而无法显示
查看文件

754
Project/Assets/ML-Agents/Examples/Worm/Scenes/WormStaticTarget.unity
文件差异内容过多而无法显示
查看文件

16
Project/Assets/ML-Agents/Examples/Worm/Scripts/WormAgent.cs


using System.Collections;
using UnityEngine;
using MLAgents;
using MLAgentsExamples;

public bool rewardFacingTarget; // Agent should face the target
public bool rewardUseTimePenalty; // Hurry up
Quaternion m_LookRotation;
Matrix4x4 m_TargetDirMatrix;
Quaternion m_LookRotation; //LookRotation from m_TargetDirMatrix to Target
Matrix4x4 m_TargetDirMatrix; //Matrix used by agent as orientation reference
m_LookRotation = Quaternion.LookRotation(m_DirToTarget);
m_TargetDirMatrix = Matrix4x4.TRS(Vector3.zero, m_LookRotation, Vector3.one);
//Setup each body part
m_JdController.SetupBodyPart(bodySegment0);

//We only want the head to detect the target
//So we need to remove TargetContact from everything else
//This is a temp fix till we can redesign
DestroyImmediate(bodySegment1.GetComponent<TargetContact>());
DestroyImmediate(bodySegment2.GetComponent<TargetContact>());
DestroyImmediate(bodySegment3.GetComponent<TargetContact>());
public Quaternion GetJointRotation(ConfigurableJoint joint)
{
return(Quaternion.FromToRotation(joint.axis, joint.connectedBody.transform.rotation.eulerAngles));

210
Project/Assets/ML-Agents/Examples/Worm/Prefabs/PlatformWormDynamicTarget.prefab


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Project/Assets/ML-Agents/Examples/Worm/Prefabs/PlatformWormStaticTarget.prefab


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