void AgentAWins()
{
m_AgentA.SetReward(1f + m_AgentA.energyPenalty);
m_AgentA.SetReward(1f);// + m_AgentA.energyPenalty);
m_AgentB.SetReward(-1f);
m_AgentA.score += 1;
Reset();
void AgentBWins()
m_AgentA.SetReward(-1f);
m_AgentB.SetReward(1f + m_AgentB.energyPenalty);
m_AgentB.SetReward(1f);// + m_AgentB.energyPenalty);
m_AgentB.score += 1;