{
if (c.gameObject.CompareTag("ball"))
AddReward(.02f + 0.18f * m_BallTouch);
AddReward(.2f * m_BallTouch);
}
batch_size: 2048
buffer_size: 20480
hidden_units: 256
beta: 0.1
time_horizon: 1000
self_play:
window: 10