{
m_BallRb.AddForce(down);
var rgV = m_BallRb.velocity;
m_BallRb.velocity = new Vector3(Mathf.Clamp(rgV.x, -40f, 40f), Mathf.Min(rgV.y, 35f), rgV.z);
m_BallRb.velocity = new Vector3(Mathf.Clamp(rgV.x, -30f, 30f), Mathf.Min(rgV.y, 35f), rgV.z);
}