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Added some important clarifications about some steps.

There were some important things that should have been mentioned in this tutorial, and it took me a while to figure them out. Most importantly, it was never mentioned how to properly end a training session in the Anaconda prompt to receive an exported .bytes file.
/develop-generalizationTraining-TrainerController
Vincent Gao 7 年前
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      docs/Getting-Started-with-Balance-Ball.md

3
docs/Getting-Started-with-Balance-Ball.md


every training run are saved to the same directory and will all be included
on the same graph.
To summarize, go to your command line, enter the `ml-agents` directory and type:
To summarize, go to your Anaconda command line, activate the ml-agents environment, enter the `ml-agents` directory and type:
```python
python3 python/learn.py <env_file_path> --run-id=<run-identifier> --train

Once the training process completes, and the training process saves the model
(denoted by the `Saved Model` message) you can add it to the Unity project and
use it with agents having an **Internal** brain type.
**Note** You shouldn't just close the unity window once the `Saved Model` message appears. Press Ctrl+C in the Anaconda prompt, and this will formally end the triaing session and export the .byted file. Otherwise,, the byte file will neevr be exported into the ml-agents folder.
### Setting up TensorFlowSharp Support

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