// {
// AddReward(-0.002f);
// }
// AddReward( - 0.001f * (goal.transform.position - hand.transform.position).magnitude);
AddReward( - 0.001f * (goal.transform.position - hand.transform.position).magnitude);
// Debug.Log((goal.transform.position - hand.transform.position).magnitude);
var radians = m_GoalDegree * Mathf.PI / 180f;
var goalX = 8f * Mathf.Cos(radians);
train_model: false
load_action: true
train_action: false
transfer_path: "results/reacher-ori-sta/Reacher"
transfer_path: "results/reacher-stack/Reacher"
network_settings:
normalize: true
hidden_units: 128