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docs/Basic-Guide.md


to the `Scripting Define Symbols` for each type of device you want to use
(**`PC, Mac and Linux Standalone`**, **`iOS`** or **`Android`**).
![Project Settings](images/project-settings.png)
![Project Settings](images/project-settings.png)
**Note**: If you don't see anything under **Assets**, drag the
`UnitySDK/Assets/ML-Agents` folder under **Assets** within Project window.
**Note**: If you don't see anything under **Assets**, drag the
`UnitySDK/Assets/ML-Agents` folder under **Assets** within Project window.
![Imported TensorFlowsharp](images/imported-tensorflowsharp.png)
![Imported TensorFlowsharp](images/imported-tensorflowsharp.png)
## Running a Pre-trained Model
We've included pre-trained models for the 3D Ball example.

7. Click the **Play** button and you will see the platforms balance the balls
using the pretrained model.
![Running a pretrained model](images/running-a-pretrained-model.gif)
![Running a pretrained model](images/running-a-pretrained-model.gif)
## Using the Basics Jupyter Notebook

is in the Broadcast Hub. In order to train, you need to toggle the
`Control` checkbox.
__Note:__ Assigning a Brain to an agent (dragging a Brain into the `Brain` property of
__Note:__ Assigning a Brain to an agent (dragging a Brain into the `Brain` property of
![Set Brain to External](images/mlagents-SetBrainToTrain.png)
![Set Brain to External](images/mlagents-SetBrainToTrain.png)
### Training the environment

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