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add some water particle fx

/hh-develop-water-balloon-fight
HH 4 年前
当前提交
7a01df2e
共有 4 个文件被更改,包括 854 次插入28 次删除
  1. 866
      Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity
  2. 7
      Project/Assets/Particle Examples/EffectExamples/Goop Effects/Materials/GoopPoolParticle.mat
  3. 7
      Project/Assets/Particle Examples/EffectExamples/Goop Effects/Materials/GoopSplashParticle.mat
  4. 2
      Project/Assets/Particle Examples/EffectExamples/Water Effects/Prefabs/BigSplash.prefab

866
Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity
文件差异内容过多而无法显示
查看文件

7
Project/Assets/Particle Examples/EffectExamples/Goop Effects/Materials/GoopPoolParticle.mat


serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GoopPoolParticle
m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHATEST_ON _EMISSION _NORMALMAP

- _ZWrite: 1
m_Colors:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 0.5000819, g: 0.6132076, b: 0.078097194, a: 1}
- _EmissionColor: {r: 0.2553984, g: 0.28301886, b: 0.076094665, a: 1}
- _Color: {r: 0.4641698, g: 0.6265382, b: 0.6886792, a: 1}
- _EmissionColor: {r: 0.22067462, g: 0.25374356, b: 0.2735849, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.066176474, g: 0.066176474, b: 0.066176474, a: 1}
- _TintColor: {r: 0.3602941, g: 0, b: 0, a: 0.5}

7
Project/Assets/Particle Examples/EffectExamples/Goop Effects/Materials/GoopSplashParticle.mat


serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GoopSplashParticle
m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _NORMALMAP

- _ZWrite: 0
m_Colors:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 0.5000819, g: 0.6132076, b: 0.07809719, a: 1}
- _EmissionColor: {r: 0.25539842, g: 0.2830189, b: 0.076094694, a: 1}
- _Color: {r: 0.4198113, g: 0.7752962, b: 1, a: 1}
- _EmissionColor: {r: 0.24857603, g: 0.3255728, b: 0.3584906, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.30882353, g: 0.30882353, b: 0.30882353, a: 1}
- _TintColor: {r: 0.3602941, g: 0, b: 0, a: 0.5}

2
Project/Assets/Particle Examples/EffectExamples/Water Effects/Prefabs/BigSplash.prefab


m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1722726733478836}
m_LocalRotation: {x: -0.0000020191073, y: -0.7071068, z: -0.7071068, w: 0.0000020191073}
m_LocalPosition: {x: 2.3120263, y: 1.0026262, z: 0.9821687}
m_LocalPosition: {x: 11.981114, y: 1.0008721, z: -18.675613}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4375671181544448}

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