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added death explosion

/hh-develop-fps_game_project
HH 4 年前
当前提交
7927909e
共有 899 个文件被更改,包括 19480 次插入11 次删除
  1. 155
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Projectile.prefab
  2. 29
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AgentHealth.cs
  3. 2
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/GunController.cs
  4. 6
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/Projectile.cs
  5. 8
      Project/Assets/Particle Examples.meta
  6. 9
      Project/Assets/Particle Examples/EffectExamples.meta
  7. 9
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects.meta
  8. 9
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials.meta
  9. 97
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/DebrisParticle.mat
  10. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/DebrisParticle.mat.meta
  11. 95
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Dust.mat
  12. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Dust.mat.meta
  13. 103
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Embers.mat
  14. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Embers.mat.meta
  15. 107
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/EnergyExplosion.mat
  16. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/EnergyExplosion.mat.meta
  17. 96
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/EnergyShockwave.mat
  18. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/EnergyShockwave.mat.meta
  19. 108
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Explosion.mat
  20. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Explosion.mat.meta
  21. 96
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/ExplosionDistortion.mat
  22. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/ExplosionDistortion.mat.meta
  23. 97
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/FireExplosion.mat
  24. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/FireExplosion.mat.meta
  25. 78
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Flame02.mat
  26. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Flame02.mat.meta
  27. 104
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Flame03.mat
  28. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Flame03.mat.meta
  29. 104
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Flame04.mat
  30. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Flame04.mat.meta
  31. 97
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/LargeFlame01.mat
  32. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/LargeFlame01.mat.meta
  33. 107
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/LargeFlame02.mat
  34. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/LargeFlame02.mat.meta
  35. 97
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Lightning.mat
  36. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/Lightning.mat.meta
  37. 78
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/LightningTrail.mat
  38. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/LightningTrail.mat.meta
  39. 97
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/MediumFlame01.mat
  40. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/MediumFlame01.mat.meta
  41. 97
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/MediumFlame02.mat
  42. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/MediumFlame02.mat.meta
  43. 97
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/MediumFlame03.mat
  44. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/MediumFlame03.mat.meta
  45. 84
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/PlasmaExplosion.mat
  46. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/PlasmaExplosion.mat.meta
  47. 83
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/PlasmaFire.mat
  48. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/PlasmaFire.mat.meta
  49. 95
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/SandParticle.mat
  50. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/SandParticle.mat.meta
  51. 107
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/SmokeDark.mat
  52. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/SmokeDark.mat.meta
  53. 97
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/TinyFlame.mat
  54. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/TinyFlame.mat.meta
  55. 98
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/fireball.mat
  56. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Materials/fireball.mat.meta
  57. 9
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs.meta
  58. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/BigExplosion.prefab
  59. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/BigExplosion.prefab.meta
  60. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/DustExplosion.prefab
  61. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/DustExplosion.prefab.meta
  62. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/EnergyExplosion.prefab
  63. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/EnergyExplosion.prefab.meta
  64. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/FireBall.prefab
  65. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/FireBall.prefab.meta
  66. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/FlameStream.prefab
  67. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/FlameStream.prefab.meta
  68. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/FlameThrower.prefab
  69. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/FlameThrower.prefab.meta
  70. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/LargeFlames.prefab
  71. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/LargeFlames.prefab.meta
  72. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/MediumFlames.prefab
  73. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/MediumFlames.prefab.meta
  74. 79
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/ParticlesLight.prefab
  75. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/ParticlesLight.prefab.meta
  76. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/PlasmaExplosionEffect.prefab
  77. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/PlasmaExplosionEffect.prefab.meta
  78. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/SmallExplosion.prefab
  79. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/SmallExplosion.prefab.meta
  80. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/TinyExplosion.prefab
  81. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/TinyExplosion.prefab.meta
  82. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/TinyFlames.prefab
  83. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/TinyFlames.prefab.meta
  84. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/WildFire.prefab
  85. 8
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Prefabs/WildFire.prefab.meta
  86. 9
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Textures.meta
  87. 257
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Textures/Debris.png
  88. 103
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Textures/Debris.png.meta
  89. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Textures/EnergyEffect.tif
  90. 84
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Textures/EnergyEffect.tif.meta
  91. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Textures/Explosion.tif
  92. 84
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Textures/Explosion.tif.meta
  93. 1001
      Project/Assets/Particle Examples/EffectExamples/Fire & Explosion Effects/Textures/ExplosionEmission.tif

155
Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Projectile.prefab


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29
Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AgentHealth.cs


using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Cinemachine;
public class AgentHealth : MonoBehaviour
{

public GameObject CubeBody;
public GameObject DeathCube;
public GameObject ExplosionParticles;
public CinemachineImpulseSource impulseSource;
public bool ResetSceneAfterDeath = false;
public bool Dead;
// Start is called before the first frame update
void OnEnable()

CubeBody.SetActive(false);
DeathCube.transform.position = CubeBody.transform.position;
DeathCube.SetActive(true);
print("dead");
ExplosionParticles.transform.position = CubeBody.transform.position;
ExplosionParticles.SetActive(true);
if (ResetSceneAfterDeath)
{
StartCoroutine(RestartScene());
}
IEnumerator RestartScene()
{
if (impulseSource)
{
impulseSource.GenerateImpulse();
}
WaitForFixedUpdate wait = new WaitForFixedUpdate();
float timer = 0;
while (timer < 3)
{
timer += Time.fixedDeltaTime;
yield return wait;
}
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
IEnumerator BodyDamageFlash()
{
WaitForFixedUpdate wait = new WaitForFixedUpdate();

2
Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/GunController.cs


{
rb.transform.position = projectileOrigin.position;
rb.transform.rotation = projectileOrigin.rotation;
// rb.position = projectileOrigin.position;
// rb.rotation = projectileOrigin.rotation;
rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;

6
Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/Projectile.cs


public float pauseCollisionDetectionWaitTime = .5f;
// [HideInInspector] public ShootProjectiles projectileController;
public PoolGameObjects impactParticlePool;
public TrailRenderer trailRend;
void Awake()
{
rb = GetComponent<Rigidbody>();

aliveTime = 0;
selfDestructNow = false;
if (trailRend)
{
trailRend.Clear(); ;
}
// if (agent)
// {
// agent.CompletedFloorAction += SelfDestruct;

8
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