浏览代码

Update Organizing-the-Scene.md

/develop-generalizationTraining-TrainerController
GitHub 7 年前
当前提交
7176176a
共有 1 个文件被更改,包括 4 次插入2 次删除
  1. 6
      docs/Organizing-the-Scene.md

6
docs/Organizing-the-Scene.md


# Organizing the Scene Layout
This tutorial will help you understand how to organize your scene when using Agents in your Unity environment.
## ML-Agents Game Objects

#### Here is an example of what your scene hierarchy should look like :
![Scene Hierarchy](../raw/master/images/scene-hierarchy.png)
![Scene Hierarchy](../images/scene-hierarchy.png)
### Functionality

Each brain corresponds to a specific Decision-making method. This often aligns with a specific neural network model. A Brains is responsible for deciding the action of all the Agents which are linked to it. There can be multiple brains in the same scene and multiple agents can subscribe to the same brain.
#### Agents
Each agent within a scene takes actions according to the decisions provided by it's linked Brain. There can be as many Agents of as many types as you like in the scene. The state size and action size of each agent must match the brain's parameters in order for the Brain to decide actions for it.
Each agent within a scene takes actions according to the decisions provided by it's linked Brain. There can be as many Agents of as many types as you like in the scene. The state size and action size of each agent must match the brain's parameters in order for the Brain to decide actions for it.
正在加载...
取消
保存