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for the correct number of agents and ensures the type. |
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""" |
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_expected_shape = (n_agents, self.continuous_size) |
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if self.continuous_size > 0 and actions.continuous.shape != _expected_shape: |
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if actions.continuous.shape != _expected_shape: |
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raise UnityActionException( |
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f"The behavior {name} needs a continuous input of dimension " |
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f"{_expected_shape} for (<number of agents>, <action size>) but " |
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if self.discrete_size > 0 and actions.discrete.shape != _expected_shape: |
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if actions.discrete.shape != _expected_shape: |
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raise UnityActionException( |
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f"The behavior {name} needs a discrete input of dimension " |
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f"{_expected_shape} for (<number of agents>, <action size>) but " |
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