m_DashInput = (int)discreteActions[1]; ;
//HANDLE ROTATION
m_CubeMovement.Look(10 * m_Rotate);
m_CubeMovement.Look(50 * m_Rotate);
//HANDLE XZ MOVEMENT
var moveDir = transform.TransformDirection(new Vector3(m_InputH, 0, m_InputV));
if (currentNumberOfBalls < 4)
{
PickUpBall(db);
AddReward(0.001f);
// AddReward(0.001f);
}