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return RpcCommunicator(worker_id, base_port, timeout_wait) |
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@staticmethod |
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def environment_launch_check(env_path): |
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def environment_launch_check(env_path: str) -> Optional[str]: |
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if not (glob.glob(env_path) or glob.glob(env_path + ".*")): |
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raise UnityEnvironmentException( |
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"Couldn't launch the {0} environment. " |
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