Ervin Teng
4 年前
当前提交
6f510af8
共有 8 个文件被更改,包括 351 次插入 和 844 次删除
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902Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/BattleFoodArea.prefab
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13Project/Assets/ML-Agents/Examples/FoodCollector/Scripts/BattleFoodAgent.cs
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97Project/Assets/ML-Agents/Examples/FoodCollector/Materials/laser.mat
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8Project/Assets/ML-Agents/Examples/FoodCollector/Materials/laser.mat.meta
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31Project/Assets/ML-Agents/Examples/FoodCollector/Materials/laser.png
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88Project/Assets/ML-Agents/Examples/FoodCollector/Materials/laser.png.meta
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45Project/Assets/ML-Agents/Examples/FoodCollector/Scripts/Laser.cs
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11Project/Assets/ML-Agents/Examples/FoodCollector/Scripts/Laser.cs.meta
902
Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/BattleFoodArea.prefab
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Laser : MonoBehaviour |
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{ |
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public bool isFired; |
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public float maxLength = 25f; |
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public float width = 0.5f; |
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public bool animate = false; |
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LineRenderer laserRenderer; |
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// Start is called before the first frame update
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void Start() |
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{ |
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laserRenderer = GetComponentInChildren<LineRenderer>(); |
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laserRenderer.SetWidth(width, width); |
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laserRenderer.material.SetTextureScale("_MainTex", new Vector2(0.05f, 1.0f)); |
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} |
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// Update is called once per frame
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void FixedUpdate() |
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{ |
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if (isFired) |
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{ |
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if (animate) |
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{ |
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laserRenderer.material.SetTextureOffset("_MainTex", new Vector2(-3 * Time.time, 0.0f)); |
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} |
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RaycastHit hit; |
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if (Physics.Raycast(transform.position, transform.forward, out hit, maxLength)) |
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{ |
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laserRenderer.SetPosition(1, new Vector3(0f, 0f, hit.distance / transform.lossyScale.z)); |
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} |
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else |
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{ |
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laserRenderer.SetPosition(1, new Vector3(0f, 0f, maxLength / transform.lossyScale.z)); |
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} |
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} |
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else |
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{ |
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laserRenderer.SetPosition(1, new Vector3(0f, 0f, 0f)); |
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} |
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} |
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} |
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