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} |
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[HideInInspector, SerializeField] |
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internal GameObject m_RootReference; |
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internal GameObject m_AgentGameObject; |
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public GameObject RootReference |
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public GameObject AgentGameObject |
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get { return (m_RootReference == null ? gameObject : m_RootReference); } |
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set { m_RootReference = value; } |
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get { return (m_AgentGameObject == null ? gameObject : m_AgentGameObject); } |
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set { m_AgentGameObject = value; } |
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} |
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[HideInInspector, SerializeField] |
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m_RotateWithAgent, |
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m_ColliderMask, |
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gameObject, |
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RootReference, |
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AgentGameObject, |
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m_DetectableTags, |
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m_InitialColliderBufferSize, |
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m_MaxColliderBufferSize |
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