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m_OrientationCube = Instantiate(Resources.Load<GameObject>("OrientationCube"), oCubePos, Quaternion.identity); |
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m_OrientationCube.transform.SetParent(transform); |
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var texture = Resources.Load<Texture2D>("Textures/texture01"); |
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m_JdController = GetComponent<JointDriveController>(); |
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m_JdController.SetupBodyPart(hips); |
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m_JdController.SetupBodyPart(chest); |
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