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Fix inference CI timeouts in Match3 and VisualFoodCollector (#5298)

* add ModelOverrider to VisualFoodCollector

* use fast stepping when graphics disabled

* match3 - check ModelOverrider instead of graphics

* comments
/colab-links
GitHub 4 年前
当前提交
68bb5103
共有 3 个文件被更改,包括 146 次插入8 次删除
  1. 136
      Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/VisualFoodCollectorArea.prefab
  2. 6
      Project/Assets/ML-Agents/Examples/Match3/Scripts/Match3Agent.cs
  3. 12
      Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ModelOverrider.cs

136
Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/VisualFoodCollectorArea.prefab


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6
Project/Assets/ML-Agents/Examples/Match3/Scripts/Match3Agent.cs


State m_CurrentState = State.WaitForMove;
float m_TimeUntilMove;
private int m_MovesMade;
private ModelOverrider m_ModelOverrider;
m_ModelOverrider = GetComponent<ModelOverrider>();
}
public override void OnEpisodeBegin()

private void FixedUpdate()
{
if (Academy.Instance.IsCommunicatorOn)
// Make a move every step if we're training, or we're overriding models in CI.
var useFast = Academy.Instance.IsCommunicatorOn || (m_ModelOverrider != null && m_ModelOverrider.HasOverrides);
if (useFast)
{
FastUpdate();
}

12
Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ModelOverrider.cs


// The attached Agent
Agent m_Agent;
// Whether or not the commandline args have already been processed.
// Used to make sure that HasOverrides doesn't spam the logs if it's called multiple times.
private bool m_HaveProcessedCommandLine;
string m_BehaviorNameOverrideDirectory;
private List<string> m_OverrideExtensions = new List<string>();

/// <summary>
/// Get the asset path to use from the commandline arguments.
/// Can be called multiple times - if m_HaveProcessedCommandLine is set, will have no effect.
if (m_HaveProcessedCommandLine)
{
return;
}
var maxEpisodes = 0;
var timeoutSeconds = 0;

{
m_Deadline = DateTime.Now + TimeSpan.FromSeconds(timeoutSeconds);
Debug.Log($"setting deadline to {timeoutSeconds} from now.");
}
}
m_HaveProcessedCommandLine = true;
}
void OnEnable()

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