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add mouse look

/hh-develop-fps_game_project
HH 4 年前
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637f8462
共有 331 个文件被更改,包括 17858 次插入109 次删除
  1. 4
      Project/Assets/InputSystem.inputsettings.asset
  2. 6
      Project/Assets/ML-Agents/Examples/FPS_Game/Input/FPSAgentInput.cs
  3. 73
      Project/Assets/ML-Agents/Examples/FPS_Game/Input/FPSPlayerInputActions.cs
  4. 56
      Project/Assets/ML-Agents/Examples/FPS_Game/Input/FPSPlayerInputActions.inputactions
  5. 6
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/FPSAgent.prefab
  6. 4
      Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity
  7. 8
      Project/Assets/Samples/Cinemachine.meta
  8. 8
      Project/Assets/Samples/Cinemachine/2.7.1.meta
  9. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes.meta
  10. 5
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/.sample.json
  11. 9
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes.meta
  12. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DConfinedTargetGroup.unity
  13. 9
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DConfinedTargetGroup.unity.meta
  14. 697
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DConfiner.unity
  15. 9
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DConfiner.unity.meta
  16. 776
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DTargetGroup.unity
  17. 9
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DTargetGroup.unity.meta
  18. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode.meta
  19. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode/3rdPersonWithAimMode.unity
  20. 7
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode/3rdPersonWithAimMode.unity.meta
  21. 38
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode/ActivateOnKeypress.cs
  22. 11
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode/ActivateOnKeypress.cs.meta
  23. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/AimingRig.meta
  24. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/AimingRig/AimingRig.unity
  25. 7
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/AimingRig/AimingRig.unity.meta
  26. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door.meta
  27. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Anywhere Door.unity
  28. 7
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Anywhere Door.unity.meta
  29. 34
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/CAM1.renderTexture
  30. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/CAM1.renderTexture.meta
  31. 34
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/CAM2.renderTexture
  32. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/CAM2.renderTexture.meta
  33. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Lightmap-0_comp_dir.png
  34. 92
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Lightmap-0_comp_dir.png.meta
  35. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Lightmap-0_comp_light.exr
  36. 92
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Lightmap-0_comp_light.exr.meta
  37. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials.meta
  38. 69
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/CAM1.mat
  39. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/CAM1.mat.meta
  40. 69
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/CAM2.mat
  41. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/CAM2.mat.meta
  42. 109
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Green.mat
  43. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Green.mat.meta
  44. 109
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Pink.mat
  45. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Pink.mat.meta
  46. 89
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Skybox_Mat.mat
  47. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Skybox_Mat.mat.meta
  48. 19
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerLookAt.cs
  49. 11
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerLookAt.cs.meta
  50. 39
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerMovement.cs
  51. 11
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerMovement.cs.meta
  52. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ReflectionProbe-0.exr
  53. 92
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ReflectionProbe-0.exr.meta
  54. 60
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ScreenCutoutShader.shader
  55. 9
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ScreenCutoutShader.shader.meta
  56. 13
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/TagChanger.cs
  57. 11
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/TagChanger.cs.meta
  58. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/BlendListCamera.unity
  59. 9
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/BlendListCamera.unity.meta
  60. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets.meta
  61. 27
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetProperty.cs
  62. 11
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetProperty.cs.meta
  63. 37
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetTargetController.cs
  64. 11
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetTargetController.cs.meta
  65. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnets.unity
  66. 7
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnets.unity.meta
  67. 3
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/Proximity.png
  68. 349
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/Proximity.png.meta
  69. 10
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot.meta
  70. 24
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/CM ClearShot1 Blends.asset
  71. 9
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/CM ClearShot1 Blends.asset.meta
  72. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot character.unity
  73. 9
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot character.unity.meta
  74. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot closest.unity
  75. 9
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot closest.unity.meta
  76. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot.unity
  77. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot.unity.meta
  78. 216
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/TIMELINE world animsTimeline.playable
  79. 10
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/TIMELINE world animsTimeline.playable.meta
  80. 618
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Composer Look Ahead.unity
  81. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Composer Look Ahead.unity.meta
  82. 630
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Composer.unity
  83. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Composer.unity.meta
  84. 9
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends.meta
  85. 59
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/BlenderSettings.asset
  86. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/BlenderSettings.asset.meta
  87. 1001
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/Custom Blends.unity
  88. 8
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/Custom Blends.unity.meta
  89. 42
      Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/Noise_CM_4.asset

4
Project/Assets/InputSystem.inputsettings.asset


m_EditorClassIdentifier:
m_SupportedDevices: []
m_UpdateMode: 2
m_CompensateForScreenOrientation: 1
m_FilterNoiseOnCurrent: 1
m_CompensateForScreenOrientation: 0
m_FilterNoiseOnCurrent: 0
m_DefaultDeadzoneMin: 0.125
m_DefaultDeadzoneMax: 0.925
m_DefaultButtonPressPoint: 0.5

6
Project/Assets/ML-Agents/Examples/FPS_Game/Input/FPSAgentInput.cs


{
inputActions = new FPSPlayerInputActions();
actionMap = inputActions.Player;
Cursor.lockState = CursorLockMode.Locked;
}
void OnEnable()
{

// shootInput = gamepad.rightTrigger.isPressed;
shieldInput = actionMap.Shield.ReadValue<float>() > 0;
// rotateInput = actionMap.RotateBody.ReadValue<Vector2>();
rotateInput = actionMap.Rotate.ReadValue<float>();
rotateInput = actionMap.Rotate.ReadValue<float>() * .1f;
// rotateInput = actionMap.Rotate.ReadValue<float>();
// rotateInput = actionMap.RotateBody.ReadValue<Vector2>();
// jumpInput = actionMap.Jump.ReadValue<float>() > 0;
// jumpInput = actionMap.Jump.triggered;

{
jumpInput = true;
}
//print($"AxisRAwX: {Input.GetAxisRaw ("Mouse X")}");
// print($"ActionMapX: {actionMap.Rotate.ReadValue<float>() * .1f}");
// if (jumpInput)
// {
// print($"Input: Jump: {jumpInput} : {Time.frameCount}");

73
Project/Assets/ML-Agents/Examples/FPS_Game/Input/FPSPlayerInputActions.cs


""interactions"": """"
},
{
""name"": ""RotateBody"",
""type"": ""Value"",
""id"": ""379999a6-e908-4242-ae2f-384e38bcb7cb"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Dash"",
""type"": ""Button"",
""id"": ""49d5245a-a350-4f94-b4c8-cf578d61000b"",

},
{
""name"": """",
""id"": ""f3b10de9-a5c7-4952-b617-d46c6132d174"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Shoot"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""2b94ae52-9bb0-478e-8e4c-bf6c747a5c7d"",
""path"": ""<Gamepad>/rightShoulder"",
""interactions"": """",

""path"": ""<Keyboard>/i"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Shield"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""0c0d917f-0af9-4575-b970-f441fd97db20"",
""path"": ""<Gamepad>/rightStick"",
""interactions"": """",
""processors"": ""StickDeadzone(min=0.15,max=0.925)"",
""action"": ""RotateBody"",
""action"": ""Shield"",
""isComposite"": false,
""isPartOfComposite"": false
},

""isPartOfComposite"": false
},
{
""name"": ""1D Axis"",
""id"": ""3e2a8f42-5d52-42d2-bd25-2934ab0f8c53"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Rotate"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""561ac5e2-b709-4ae7-8151-1777260a4798"",
""path"": ""<Keyboard>/q"",
""name"": """",
""id"": ""ac165f0a-fa27-4311-b148-2689537b942b"",
""path"": ""<Mouse>/delta/x"",
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""23905e8a-1906-4f34-8e8f-5e6fa596e27e"",
""path"": ""<Keyboard>/e"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Rotate"",
""isComposite"": false,
""isPartOfComposite"": true
""isPartOfComposite"": false
},
{
""name"": ""1D Axis"",

m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true);
m_Player_Shield = m_Player.FindAction("Shield", throwIfNotFound: true);
m_Player_RotateBody = m_Player.FindAction("RotateBody", throwIfNotFound: true);
m_Player_Dash = m_Player.FindAction("Dash", throwIfNotFound: true);
m_Player_Rotate = m_Player.FindAction("Rotate", throwIfNotFound: true);
// UI

private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Shoot;
private readonly InputAction m_Player_Shield;
private readonly InputAction m_Player_RotateBody;
private readonly InputAction m_Player_Dash;
private readonly InputAction m_Player_Rotate;
public struct PlayerActions

public InputAction @Jump => m_Wrapper.m_Player_Jump;
public InputAction @Shoot => m_Wrapper.m_Player_Shoot;
public InputAction @Shield => m_Wrapper.m_Player_Shield;
public InputAction @RotateBody => m_Wrapper.m_Player_RotateBody;
public InputAction @Dash => m_Wrapper.m_Player_Dash;
public InputAction @Rotate => m_Wrapper.m_Player_Rotate;
public InputActionMap Get() { return m_Wrapper.m_Player; }

@Shield.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShield;
@Shield.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShield;
@Shield.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShield;
@RotateBody.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnRotateBody;
@RotateBody.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnRotateBody;
@RotateBody.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnRotateBody;
@Dash.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnDash;
@Dash.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnDash;
@Dash.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnDash;

@Shield.started += instance.OnShield;
@Shield.performed += instance.OnShield;
@Shield.canceled += instance.OnShield;
@RotateBody.started += instance.OnRotateBody;
@RotateBody.performed += instance.OnRotateBody;
@RotateBody.canceled += instance.OnRotateBody;
@Dash.started += instance.OnDash;
@Dash.performed += instance.OnDash;
@Dash.canceled += instance.OnDash;

void OnJump(InputAction.CallbackContext context);
void OnShoot(InputAction.CallbackContext context);
void OnShield(InputAction.CallbackContext context);
void OnRotateBody(InputAction.CallbackContext context);
void OnDash(InputAction.CallbackContext context);
void OnRotate(InputAction.CallbackContext context);
}

56
Project/Assets/ML-Agents/Examples/FPS_Game/Input/FPSPlayerInputActions.inputactions


"interactions": ""
},
{
"name": "RotateBody",
"type": "Value",
"id": "379999a6-e908-4242-ae2f-384e38bcb7cb",
"expectedControlType": "Vector2",
"processors": "",
"interactions": ""
},
{
"name": "Dash",
"type": "Button",
"id": "49d5245a-a350-4f94-b4c8-cf578d61000b",

},
{
"name": "",
"id": "2b94ae52-9bb0-478e-8e4c-bf6c747a5c7d",
"path": "<Gamepad>/rightShoulder",
"id": "f3b10de9-a5c7-4952-b617-d46c6132d174",
"path": "<Mouse>/leftButton",
"action": "Shield",
"action": "Shoot",
"id": "75b3d327-54da-4b56-a39e-052b1c173b56",
"path": "<Keyboard>/i",
"id": "2b94ae52-9bb0-478e-8e4c-bf6c747a5c7d",
"path": "<Gamepad>/rightShoulder",
"interactions": "",
"processors": "",
"groups": "",

},
{
"name": "",
"id": "0c0d917f-0af9-4575-b970-f441fd97db20",
"path": "<Gamepad>/rightStick",
"id": "75b3d327-54da-4b56-a39e-052b1c173b56",
"path": "<Keyboard>/i",
"processors": "StickDeadzone(min=0.15,max=0.925)",
"processors": "",
"action": "RotateBody",
"action": "Shield",
"isComposite": false,
"isPartOfComposite": false
},

"isPartOfComposite": false
},
{
"name": "1D Axis",
"id": "3e2a8f42-5d52-42d2-bd25-2934ab0f8c53",
"path": "1DAxis",
"interactions": "",
"processors": "",
"groups": "",
"action": "Rotate",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "negative",
"id": "561ac5e2-b709-4ae7-8151-1777260a4798",
"path": "<Keyboard>/q",
"interactions": "",
"processors": "",
"groups": "",
"action": "Rotate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "positive",
"id": "23905e8a-1906-4f34-8e8f-5e6fa596e27e",
"path": "<Keyboard>/e",
"name": "",
"id": "ac165f0a-fa27-4311-b148-2689537b942b",
"path": "<Mouse>/delta/x",
"isPartOfComposite": true
"isPartOfComposite": false
},
{
"name": "1D Axis",

6
Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/FPSAgent.prefab


groundPoundForce: 35
spinAttackSpeed: 20
invertRotationIfWalkingBackwards: 0
agentRotationSpeed: 200
agentRotationSpeed: 250
canJump: 1
agentJumpVelocity: 25
agentFallingSpeed: 80

m_Calls: []
m_ActionId: ec97db61-8659-49c6-afaa-20b82a98e72b
m_ActionName: Player Action Map/Shield[/DualShock4GamepadHID/buttonEast,/Keyboard/i]
- m_PersistentCalls:
m_Calls: []
m_ActionId: 379999a6-e908-4242-ae2f-384e38bcb7cb
m_ActionName: Player Action Map/RotateBody[/DualShock4GamepadHID/rightStick]
- m_PersistentCalls:
m_Calls: []
m_ActionId: 49d5245a-a350-4f94-b4c8-cf578d61000b

4
Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity


BlueSpawn: {fileID: 1669694872}
PurpleSpawn: {fileID: 247758844}
SpawnPlayer: 0
SpawnBaddies: 1
SpawnBaddies: 0
PlayerPrefab: {fileID: 7796409947774005658, guid: a0e7db83e097b4a3e96a89b390d1ebed,
type: 3}
AIPrefab: {fileID: 3775793887401821308, guid: 6a2f6d60e715b493dad52cc5c9fd1e71,

objectReference: {fileID: 1732295774}
- target: {fileID: 4453630946124038627, guid: a0e7db83e097b4a3e96a89b390d1ebed,
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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode/ActivateOnKeypress.cs


using UnityEngine;
public class ActivateOnKeypress : MonoBehaviour
{
public KeyCode ActivationKey = KeyCode.LeftControl;
public int PriorityBoostAmount = 10;
public GameObject Reticle;
Cinemachine.CinemachineVirtualCameraBase vcam;
bool boosted = false;
void Start()
{
vcam = GetComponent<Cinemachine.CinemachineVirtualCameraBase>();
}
void Update()
{
if (vcam != null)
{
if (Input.GetKey(ActivationKey))
{
if (!boosted)
{
vcam.Priority += PriorityBoostAmount;
boosted = true;
}
}
else if (boosted)
{
vcam.Priority -= PriorityBoostAmount;
boosted = false;
}
}
if (Reticle != null)
Reticle.SetActive(boosted);
}
}

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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Skybox_Mat.mat


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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerLookAt.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerLookAt : MonoBehaviour
{
public float speed = 5f;
void Update()
{
float horizontal = Input.GetAxis("Mouse X") * speed;
float vertical = Input.GetAxis("Mouse Y") * speed;
transform.Rotate(0f, horizontal, 0f, Space.World);
transform.Rotate(-vertical, 0f, 0f, Space.Self);
}
}

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39
Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerMovement.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float movementSpeed = 10f;
public float lookatspeed = 5f;
void Update()
{
if (Input.GetKey("w"))
{
transform.position += transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
}
else if (Input.GetKey("s"))
{
transform.position -= transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
}
if (Input.GetKey("a") && !Input.GetKey("d"))
{
transform.position += transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
}
else if (Input.GetKey("d") && !Input.GetKey("a"))
{
transform.position -= transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
}
//mouse look at
float horizontal = Input.GetAxis("Mouse X") * lookatspeed;
float vertical = Input.GetAxis("Mouse Y") * lookatspeed;
transform.Rotate(0f, horizontal, 0f, Space.World);
//transform.Rotate(-vertical, 0f, 0f, Space.Self);
}
}

11
Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerMovement.cs.meta


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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ReflectionProbe-0.exr
文件差异内容过多而无法显示
查看文件

92
Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ReflectionProbe-0.exr.meta


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60
Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ScreenCutoutShader.shader


// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Unlit/ScreenCutoutShader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
Lighting Off
Cull Back
ZWrite On
ZTest Less
Fog{ Mode Off }
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
//float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
float4 screenPos : TEXCOORD1;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.screenPos = ComputeScreenPos(o.vertex);
return o;
}
sampler2D _MainTex;
fixed4 frag (v2f i) : SV_Target
{
i.screenPos /= i.screenPos.w;
fixed4 col = tex2D(_MainTex, float2(i.screenPos.x, i.screenPos.y));
return col;
}
ENDCG
}
}
}

9
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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/TagChanger.cs


using UnityEngine;
public class TagChanger : MonoBehaviour
{
public void PlayerTagChanger()
{
this.tag = "Player";
}
public void UntaggedTagChanger()
{
this.tag = "Untagged";
}
}

11
Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/TagChanger.cs.meta


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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/BlendListCamera.unity
文件差异内容过多而无法显示
查看文件

9
Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/BlendListCamera.unity.meta


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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets.meta


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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetProperty.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class CameraMagnetProperty : MonoBehaviour
{
[Range(0.1f, 50.0f)]
public float MagnetStrength = 5.0f;
[Range(0.1f, 50.0f)]
public float Proximity = 5.0f;
public Transform ProximityVisualization;
[HideInInspector] public Transform myTransform;
void Start()
{
myTransform = transform;
}
void Update()
{
if (ProximityVisualization != null)
ProximityVisualization.localScale = new Vector3(Proximity * 2.0f, Proximity * 2.0f, 1);
}
}

11
Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetProperty.cs.meta


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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetTargetController.cs


using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using UnityEngine;
public class CameraMagnetTargetController : MonoBehaviour
{
public CinemachineTargetGroup targetGroup;
private int playerIndex;
private CameraMagnetProperty[] cameraMagnets;
// Start is called before the first frame update
void Start()
{
cameraMagnets = GetComponentsInChildren<CameraMagnetProperty>();
playerIndex = 0;
}
// Update is called once per frame
void Update()
{
for (int i = 1; i < targetGroup.m_Targets.Length; ++i)
{
float distance = (targetGroup.m_Targets[playerIndex].target.position -
targetGroup.m_Targets[i].target.position).magnitude;
if (distance < cameraMagnets[i - 1].Proximity)
{
targetGroup.m_Targets[i].weight = cameraMagnets[i - 1].MagnetStrength *
(1 - (distance / cameraMagnets[i - 1].Proximity));
}
else
{
targetGroup.m_Targets[i].weight = 0;
}
}
}
}

11
Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetTargetController.cs.meta


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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnets.unity
文件差异内容过多而无法显示
查看文件

7
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