HH
4 年前
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637f8462
共有 331 个文件被更改,包括 17858 次插入 和 109 次删除
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4Project/Assets/InputSystem.inputsettings.asset
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6Project/Assets/ML-Agents/Examples/FPS_Game/Input/FPSAgentInput.cs
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73Project/Assets/ML-Agents/Examples/FPS_Game/Input/FPSPlayerInputActions.cs
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56Project/Assets/ML-Agents/Examples/FPS_Game/Input/FPSPlayerInputActions.inputactions
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6Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/FPSAgent.prefab
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4Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity
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8Project/Assets/Samples/Cinemachine.meta
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8Project/Assets/Samples/Cinemachine/2.7.1.meta
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes.meta
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5Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/.sample.json
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9Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DConfinedTargetGroup.unity
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9Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DConfinedTargetGroup.unity.meta
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697Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DConfiner.unity
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9Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DConfiner.unity.meta
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776Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DTargetGroup.unity
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9Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DTargetGroup.unity.meta
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode/3rdPersonWithAimMode.unity
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7Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode/3rdPersonWithAimMode.unity.meta
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38Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode/ActivateOnKeypress.cs
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11Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode/ActivateOnKeypress.cs.meta
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/AimingRig.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/AimingRig/AimingRig.unity
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7Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/AimingRig/AimingRig.unity.meta
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Anywhere Door.unity
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7Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Anywhere Door.unity.meta
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34Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/CAM1.renderTexture
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/CAM1.renderTexture.meta
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34Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/CAM2.renderTexture
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/CAM2.renderTexture.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Lightmap-0_comp_dir.png
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92Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Lightmap-0_comp_dir.png.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Lightmap-0_comp_light.exr
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92Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Lightmap-0_comp_light.exr.meta
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials.meta
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69Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/CAM1.mat
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/CAM1.mat.meta
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69Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/CAM2.mat
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/CAM2.mat.meta
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109Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Green.mat
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Green.mat.meta
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109Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Pink.mat
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Pink.mat.meta
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89Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Skybox_Mat.mat
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Materials/Skybox_Mat.mat.meta
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19Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerLookAt.cs
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11Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerLookAt.cs.meta
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39Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerMovement.cs
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11Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerMovement.cs.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ReflectionProbe-0.exr
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92Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ReflectionProbe-0.exr.meta
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60Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ScreenCutoutShader.shader
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9Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ScreenCutoutShader.shader.meta
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13Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/TagChanger.cs
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11Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/TagChanger.cs.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/BlendListCamera.unity
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9Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/BlendListCamera.unity.meta
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets.meta
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27Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetProperty.cs
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11Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetProperty.cs.meta
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37Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetTargetController.cs
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11Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnetTargetController.cs.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnets.unity
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7Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnets.unity.meta
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3Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/Proximity.png
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349Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/Proximity.png.meta
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10Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot.meta
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24Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/CM ClearShot1 Blends.asset
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9Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/CM ClearShot1 Blends.asset.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot character.unity
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9Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot character.unity.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot closest.unity
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9Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot closest.unity.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot.unity
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot.unity.meta
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216Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/TIMELINE world animsTimeline.playable
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10Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/TIMELINE world animsTimeline.playable.meta
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618Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Composer Look Ahead.unity
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Composer Look Ahead.unity.meta
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630Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Composer.unity
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Composer.unity.meta
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9Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends.meta
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59Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/BlenderSettings.asset
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/BlenderSettings.asset.meta
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1001Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/Custom Blends.unity
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8Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/Custom Blends.unity.meta
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42Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/Noise_CM_4.asset
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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/2DConfinedTargetGroup.unity
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|
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Use the arrow keys to move the character |
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|
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|
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This is a simple example showing the Framing Transposer track the character until |
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the Confiner limits the camera movement due to the collision volume on the level' |
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on the Body\n\nFraming Transposers will give you the choice to adjust position |
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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/3rdPersonWithAimMode/3rdPersonWithAimMode.unity
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查看文件
文件差异内容过多而无法显示
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using UnityEngine; |
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|
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public class ActivateOnKeypress : MonoBehaviour |
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{ |
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public KeyCode ActivationKey = KeyCode.LeftControl; |
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public int PriorityBoostAmount = 10; |
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public GameObject Reticle; |
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|
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Cinemachine.CinemachineVirtualCameraBase vcam; |
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bool boosted = false; |
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|
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void Start() |
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{ |
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} |
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|
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{ |
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文件差异内容过多而无法显示
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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/Anywhere Door.unity
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文件差异内容过多而无法显示
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using System.Collections; |
|||
using System.Collections.Generic; |
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using UnityEngine; |
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|
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public class PlayerLookAt : MonoBehaviour |
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{ |
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public float speed = 5f; |
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void Update() |
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{ |
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float horizontal = Input.GetAxis("Mouse X") * speed; |
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float vertical = Input.GetAxis("Mouse Y") * speed; |
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transform.Rotate(0f, horizontal, 0f, Space.World); |
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transform.Rotate(-vertical, 0f, 0f, Space.Self); |
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} |
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} |
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using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
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public class PlayerMovement : MonoBehaviour |
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{ |
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public float movementSpeed = 10f; |
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public float lookatspeed = 5f; |
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|
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|
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void Update() |
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{ |
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|
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if (Input.GetKey("w")) |
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{ |
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transform.position += transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed; |
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} |
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else if (Input.GetKey("s")) |
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{ |
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transform.position -= transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed; |
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} |
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|
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if (Input.GetKey("a") && !Input.GetKey("d")) |
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{ |
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transform.position += transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed; |
|||
} |
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else if (Input.GetKey("d") && !Input.GetKey("a")) |
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{ |
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transform.position -= transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed; |
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} |
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|
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//mouse look at
|
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float horizontal = Input.GetAxis("Mouse X") * lookatspeed; |
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float vertical = Input.GetAxis("Mouse Y") * lookatspeed; |
|||
|
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transform.Rotate(0f, horizontal, 0f, Space.World); |
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//transform.Rotate(-vertical, 0f, 0f, Space.Self);
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} |
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} |
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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Anywhere Door/ReflectionProbe-0.exr
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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Shader "Unlit/ScreenCutoutShader" |
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{ |
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Properties |
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} |
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SubShader |
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{ |
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Lighting Off |
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Cull Back |
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ZWrite On |
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ZTest Less |
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Fog{ Mode Off } |
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|
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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|
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#include "UnityCG.cginc" |
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|
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struct appdata |
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{ |
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float4 vertex : POSITION; |
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float2 uv : TEXCOORD0; |
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}; |
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|
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struct v2f |
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{ |
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//float2 uv : TEXCOORD0; |
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float4 vertex : SV_POSITION; |
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float4 screenPos : TEXCOORD1; |
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}; |
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|
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v2f vert (appdata v) |
|||
{ |
|||
v2f o; |
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o.vertex = UnityObjectToClipPos(v.vertex); |
|||
o.screenPos = ComputeScreenPos(o.vertex); |
|||
return o; |
|||
} |
|||
|
|||
sampler2D _MainTex; |
|||
|
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fixed4 frag (v2f i) : SV_Target |
|||
{ |
|||
i.screenPos /= i.screenPos.w; |
|||
fixed4 col = tex2D(_MainTex, float2(i.screenPos.x, i.screenPos.y)); |
|||
|
|||
return col; |
|||
} |
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ENDCG |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 183125437b6c743da9938978c38fae53 |
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defaultTextures: [] |
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nonModifiableTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
public class TagChanger : MonoBehaviour |
|||
{ |
|||
public void PlayerTagChanger() |
|||
{ |
|||
this.tag = "Player"; |
|||
} |
|||
public void UntaggedTagChanger() |
|||
{ |
|||
this.tag = "Untagged"; |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 078e3704bbed54d049b44374de74ac71 |
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userData: |
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assetBundleName: |
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1001
Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/BlendListCamera.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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fileFormatVersion: 2 |
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guid: a963e53456b7dd64db94076885b8fec9 |
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timeCreated: 1510331227 |
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licenseType: Pro |
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guid: 7df0de8ba465e4012ba6aab75fa0c3e0 |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
[ExecuteInEditMode] |
|||
public class CameraMagnetProperty : MonoBehaviour |
|||
{ |
|||
[Range(0.1f, 50.0f)] |
|||
public float MagnetStrength = 5.0f; |
|||
|
|||
[Range(0.1f, 50.0f)] |
|||
public float Proximity = 5.0f; |
|||
|
|||
public Transform ProximityVisualization; |
|||
|
|||
[HideInInspector] public Transform myTransform; |
|||
|
|||
void Start() |
|||
{ |
|||
myTransform = transform; |
|||
} |
|||
void Update() |
|||
{ |
|||
if (ProximityVisualization != null) |
|||
ProximityVisualization.localScale = new Vector3(Proximity * 2.0f, Proximity * 2.0f, 1); |
|||
} |
|||
} |
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fileFormatVersion: 2 |
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guid: 0fcfa0014d36647088b460fa895c23d1 |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
|||
assetBundleName: |
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assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using Cinemachine; |
|||
using UnityEngine; |
|||
|
|||
public class CameraMagnetTargetController : MonoBehaviour |
|||
{ |
|||
public CinemachineTargetGroup targetGroup; |
|||
|
|||
private int playerIndex; |
|||
private CameraMagnetProperty[] cameraMagnets; |
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
cameraMagnets = GetComponentsInChildren<CameraMagnetProperty>(); |
|||
playerIndex = 0; |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
for (int i = 1; i < targetGroup.m_Targets.Length; ++i) |
|||
{ |
|||
float distance = (targetGroup.m_Targets[playerIndex].target.position - |
|||
targetGroup.m_Targets[i].target.position).magnitude; |
|||
if (distance < cameraMagnets[i - 1].Proximity) |
|||
{ |
|||
targetGroup.m_Targets[i].weight = cameraMagnets[i - 1].MagnetStrength * |
|||
(1 - (distance / cameraMagnets[i - 1].Proximity)); |
|||
} |
|||
else |
|||
{ |
|||
targetGroup.m_Targets[i].weight = 0; |
|||
} |
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} |
|||
} |
|||
} |
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fileFormatVersion: 2 |
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guid: ace3da63156d542cfaa364312c5f2cb1 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
1001
Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/CameraMagnets/CameraMagnets.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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mipMapsPreserveCoverage: 0 |
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alphaTestReferenceValue: 0.5 |
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mipMapFadeDistanceStart: 1 |
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mipMapFadeDistanceEnd: 3 |
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bumpmap: |
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heightScale: 0.25 |
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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/ClearShot/ClearShot character.unity
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Project/Assets/Samples/Cinemachine/2.7.1/Cinemachine Example Scenes/Scenes/Custom Blends/Custom Blends.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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