using Barracuda;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace MLAgents
string m_BehaviorName = "My Behavior";
[HideInInspector] [SerializeField]
int m_TeamID = 0;
//[HideInInspector] [SerializeField]
//string m_BehaviorIdentifier;
public BrainParameters brainParameters
{