[Tooltip("Affects how accurately the Rigidbody joints and collision contacts are resolved. (default 1). Must be positive.")]
publicintsolverVelocityIterations=1;
// [Tooltip("Simulation in the scene is consistent regardless the actors present, provided that the game inserts the actors in a deterministic order.")]
// public bool useEnhancedDeterminism = false;
[Tooltip("Determines whether the garbage collector should reuse only a single instance of a Collision type for all collision callbacks. Reduces Garbage.")]