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2. Change **Decision Interval** from `1` to `10`. |
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3. Drag the Target GameObject from the Hierarchy window to the RollerAgent |
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Target field. |
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4. Modify the Behavior Parameters of the Agent : |
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4. Add the Behavior Parameters script with the Add Component button from the RollerAgent Inspector. |
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5. Modify the Behavior Parameters of the Agent : |
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* `Behavior Name` to *RollerBallBrain* |
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* `Vector Observation` `Space Size` = 8 |
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* `Vector Action` `Space Type` = **Continuous** |
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