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The Academy object for the scene is placed on the Ball3DAcademy GameObject. When |
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you look at an Academy component in the inspector, you can see several |
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properties that control how the environment works. |
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The **Broadcast Hub** keeps track of which Brains will send data during training, |
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If a Brain is added to the hub, his data will be sent to the external training |
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The **Broadcast Hub** keeps track of which Brains will send data during training. |
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If a Brain is added to the hub, the data from this Brain will be sent to the external training |
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control the agents linked to the Brain to train them. |
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The **Training** and **Inference Configuration** properties |
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control and train the agents linked to the Brain. |
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The **Training Configuration** and **Inference Configuration** properties |
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Typically, you set low graphics quality and a high time scale for the **Training |
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configuration** and a high graphics quality and the timescale to `1.0` for the |
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Typically, you would set a low graphics quality and timescale to greater `1.0` for the **Training |
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configuration** and a high graphics quality and timescale to `1.0` for the |
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**Inference Configuration** . |
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**Note:** if you want to observe the environment during training, you can adjust |
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