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cleaned up the language in the academy

/develop-generalizationTraining-TrainerController
GitHub 6 年前
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共有 1 个文件被更改,包括 6 次插入6 次删除
  1. 12
      docs/Getting-Started-with-Balance-Ball.md

12
docs/Getting-Started-with-Balance-Ball.md


The Academy object for the scene is placed on the Ball3DAcademy GameObject. When
you look at an Academy component in the inspector, you can see several
properties that control how the environment works.
The **Broadcast Hub** keeps track of which Brains will send data during training,
If a Brain is added to the hub, his data will be sent to the external training
The **Broadcast Hub** keeps track of which Brains will send data during training.
If a Brain is added to the hub, the data from this Brain will be sent to the external training
control the agents linked to the Brain to train them.
The **Training** and **Inference Configuration** properties
control and train the agents linked to the Brain.
The **Training Configuration** and **Inference Configuration** properties
Typically, you set low graphics quality and a high time scale for the **Training
configuration** and a high graphics quality and the timescale to `1.0` for the
Typically, you would set a low graphics quality and timescale to greater `1.0` for the **Training
configuration** and a high graphics quality and timescale to `1.0` for the
**Inference Configuration** .
**Note:** if you want to observe the environment during training, you can adjust

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