* Brains: One brain with the following observation/action space.
* Vector Observation space: (Continuous) 15 variables corresponding to position and velocities of agent, block, and goal.
* Vector Observation space: (Continuous) 70 variables corresponding to 14 ray-casts each detecting one of three possible objects (wall, goal, or block).
* Vector Action space: (Continuous) Size of 2, corresponding to movement in X and Z directions.
* Visual Observations (Optional): One first-person camera. Use `VisualPushBlock` scene.