added missing instruction at the end
5. Drag the `<brain_name>.nn` file from the Project window of
the Editor to the **Model** placeholder in the **3DBallLearning**
inspector window.
6. Press the :arrow_forward: button at the top of the Editor.
6. Select Ball3DAcademy in the scene and toggle off Control, each platform's brain now regains control.
7. Press the :arrow_forward: button at the top of the Editor.
## Next Steps