{
if (hit.collider.gameObject.CompareTag("StrongSmallAgent") || hit.collider.gameObject.CompareTag("WeakSmallAgent"))
hit.collider.gameObject.GetComponent<SmallCubeAgent>().HitAgent(1f);
hit.collider.gameObject.GetComponent<SmallCubeAgent>().HitAgent(.8f);
AddReward(.1f);
}