浏览代码

made striker wall prettier

/asymm-envs
Andrew Cohen 4 年前
当前提交
4f27c206
共有 3 个文件被更改,包括 90 次插入5 次删除
  1. 10
      Project/Assets/ML-Agents/Examples/Soccer/Prefabs/StrikersVsGoalieField.prefab
  2. 77
      Project/Assets/ML-Agents/Examples/Soccer/Materials/StrikerWall.mat
  3. 8
      Project/Assets/ML-Agents/Examples/Soccer/Materials/StrikerWall.mat.meta

10
Project/Assets/ML-Agents/Examples/Soccer/Prefabs/StrikersVsGoalieField.prefab


- component: {fileID: 1384062692232262378}
- component: {fileID: 1453625387528710450}
m_Layer: 0
m_Name: Cube
m_Name: StrikerWall
m_StaticEditorFlags: 0
m_StaticEditorFlags: 1
m_IsActive: 1
--- !u!4 &2086200762019023354
Transform:

m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 466852996558031858}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -988, y: 100, z: 0}
m_LocalScale: {x: 100, y: 1000, z: 1800}
m_LocalPosition: {x: -988, y: 250, z: 0}
m_LocalScale: {x: 100, y: 500, z: 1575}
m_Children: []
m_Father: {fileID: 4109868016055942}
m_RootOrder: 0

m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 89ad1e117353e48db80e27f4f7727dc1, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

77
Project/Assets/ML-Agents/Examples/Soccer/Materials/StrikerWall.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: StrikerWall
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.38679248, g: 0.37402102, b: 0.37402102, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

8
Project/Assets/ML-Agents/Examples/Soccer/Materials/StrikerWall.mat.meta


fileFormatVersion: 2
guid: 89ad1e117353e48db80e27f4f7727dc1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
正在加载...
取消
保存