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Changing the comments and docs relative to the change of the observation

/bullet-hell-barracuda-test-1.3.1
vincentpierre 4 年前
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共有 2 个文件被更改,包括 4 次插入5 次删除
  1. 5
      Project/Assets/ML-Agents/Examples/Sorter/Scripts/SorterAgent.cs
  2. 4
      docs/Learning-Environment-Examples.md

5
Project/Assets/ML-Agents/Examples/Sorter/Scripts/SorterAgent.cs


{
// Each observation / tile in the BufferSensor will have 22 values
// The first 20 are one hot encoding of the value of the tile
// The 21st is the angle of the tile on the circle wall
// The 22nd is a boolean : 1 if the tile was visited already and 0 otherwise
// The 21st and 22nd are the position of the tile relative to the agent
// The 23rd is a boolean : 1 if the tile was visited already and 0 otherwise
// listObservation[k_HighestTileValue] = (item.transform.localRotation.eulerAngles.y / 360f);
listObservation[k_HighestTileValue + 2] = item.IsVisited ? 1.0f : 0.0f;
// Here, the observation for the tile is added to the BufferSensor
m_BufferSensor.AppendObservation(listObservation);

4
docs/Learning-Environment-Examples.md


- Vector Observations : 4 : 2 floats for Position and 2 floats for orientation
- Variable Length Observations : Between 1 and 20 entities (one for each tile)
each with 22 observations, the first 20 are one hot encoding of the value of the tile,
the 21st represents the position of the tile and the 22nd is 1 if the tile was
visited and zero otherwise.
the 21st and 22nd represent the position of the tile relative to the Agent and the 23rd
is `1` if the tile was visited and `0` otherwise.
- Actions: 3 discrete branched actions corresponding to forward, backward,
sideways movement, as well as rotation.
- Float Properties: One

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