## Migrating from ML-Agents toolkit v0.10 to v0.11
## Migrating from ML-Agents toolkit v0.11.0
### Important Changes
### Steps to Migrate
* We [fixed a bug](https://github.com/Unity-Technologies/ml-agents/pull/2823) in `RayPerception3d.Perceive()` that was causing the `endOffset` to be used incorrectly. However this may produce different behavior from previous versions if you use a non-zero `startOffset`. To reproduce the old behavior, you should increase the the value of `endOffset` by `startOffset`. You can verify your raycasts are performing as expected in scene view using the debug rays.
## Migrating from ML-Agents toolkit v0.10 to v0.11.0