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![3dball learning brain](images/3dball_learning_brain.png) |
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4. Make sure that all of the Agents in the Scene now have **3DBallLearning** as `Brain`. |
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4. You should notice that each `Platform` under each `Game` in the **Hierarchy** windows now contains **3DBallLearning** as `Brain`. |
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__Note__ : You can modify multiple game objects in a scene by selecting them all at |
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once using the search bar in the Scene Hierarchy. |
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5. In the **Project** window, locate the `Assets/ML-Agents/Examples/3DBall/TFModels` |
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