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Vincent-Pierre BERGES 4 年前
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      docs/Learning-Environment-Design-Agents.md

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docs/Learning-Environment-Design-Agents.md


runtime. It must be attached to the same `GameObject` as the `Agent`, or to a
child `GameObject`.
There are several SensorComponents provided in the API:
- `CameraSensorComponent` - Allows image from `Camera` to be used as
observation.
- `RenderTextureSensorComponent` - Allows content of `RenderTexture` to be used
as observation.
- `RayPerceptionSensorComponent` - Allows information from set of ray-casts to
be used as observation.
There are several SensorComponents provided in the API, including:
- `CameraSensorComponent` - Uses images from a `Camera` as observations.
- `RenderTextureSensorComponent` - Uses the content of a `RenderTexture` as
observations.
- `RayPerceptionSensorComponent` - Uses the information from set of ray casts
as observations.
- `Match3SensorComponent` - Uses the board of a [Match-3 game](Integrations-Match3.md)
as observations.
- `GridSensorComponent` - Uses a set of box queries in a grid shape as
observations.
`Behavior Parameters` when using an ISensor SensorComponents.
`Behavior Parameters` when using `SensorComponents`s.
Internally, both `Agent.CollectObservations` and `[Observable]` attribute use an
ISensors to write observations, although this is mostly abstracted from the user.

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