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Use GoalSensor in GridWorld

/goal-conditioning
Arthur Juliani 4 年前
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4060202d
共有 4 个文件被更改,包括 36 次插入5 次删除
  1. 16
      Project/Assets/ML-Agents/Examples/GridWorld/Prefabs/Area.prefab
  2. 18
      Project/Assets/ML-Agents/Examples/GridWorld/Scenes/GridWorld.unity
  3. 4
      Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridAgent.cs
  4. 3
      ml-agents-envs/mlagents_envs/base_env.py

16
Project/Assets/ML-Agents/Examples/GridWorld/Prefabs/Area.prefab


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18
Project/Assets/ML-Agents/Examples/GridWorld/Scenes/GridWorld.unity


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4
Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridAgent.cs


"masking turned on may not behave optimally when action masking is turned off.")]
public bool maskActions = true;
GoalSensorComponent goalSensor;
public GridGoal gridGoal;

{
Array values = Enum.GetValues(typeof(GridGoal));
int goalNum = (int)gridGoal;
sensor.AddOneHotObservation(goalNum, values.Length);
goalSensor = this.GetComponent<GoalSensorComponent>();
goalSensor.AddGoal(goalNum);
}
public override void WriteDiscreteActionMask(IDiscreteActionMask actionMask)

3
ml-agents-envs/mlagents_envs/base_env.py


class SensorType(Enum):
OBSERVATION = 0
PARAMETERIZATION = 1
GOAL = 1
class _ActionTupleBase(ABC):
"""

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