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Merge pull request #491 from Unity-Technologies/docs/broken-links

Fixed lingering broken links
/develop-generalizationTraining-TrainerController
GitHub 6 年前
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共有 3 个文件被更改,包括 3 次插入3 次删除
  1. 2
      CONTRIBUTING.md
  2. 2
      docs/Training-PPO.md
  3. 2
      docs/Using-TensorFlow-Sharp-in-Unity.md

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CONTRIBUTING.md


### Communication
First, please read through our [code of conduct](../CODE_OF_CONDUCT.md),
First, please read through our [code of conduct](CODE_OF_CONDUCT.md),
as we expect all our contributors to follow it.
Second, before starting on a project that you intend to contribute

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docs/Training-PPO.md


If you are using curriculum training to pace the difficulty of the learning task presented to an agent, see [Training with Curriculum Learning](Training-Curriculum-Learning.md).
For information about imitation learning, which uses a different training algorithm, see [Training with Imitation Learning](Training-Imitation-Learning).
For information about imitation learning, which uses a different training algorithm, see [Training with Imitation Learning](Training-Imitation-Learning.md).
## Best Practices when training with PPO

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docs/Using-TensorFlow-Sharp-in-Unity.md


![Internal Brain Inspector](images/internal_brain.png)
See [Internal Brain](Learning-Environments-Design-External-Internal-Brains.md#internal-brain) for more information about using Internal Brains.
See [Internal Brain](Learning-Environment-Design-External-Internal-Brains.md#internal-brain) for more information about using Internal Brains.
If you followed these instructions well, the agents in your environment that use this brain will use your fully trained network to make decisions.

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