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Beautification of the environment

/bullet-hell-barracuda-test-1.3.1
vincentpierre 4 年前
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3ae726e6
共有 2 个文件被更改,包括 24 次插入26 次删除
  1. 40
      Project/Assets/ML-Agents/Examples/Sorter/Prefabs/Area.prefab
  2. 10
      Project/Assets/ML-Agents/Examples/Sorter/Scripts/NumberTile.cs

40
Project/Assets/ML-Agents/Examples/Sorter/Prefabs/Area.prefab


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10
Project/Assets/ML-Agents/Examples/Sorter/Scripts/NumberTile.cs


private bool m_Visited = false;
private MeshRenderer m_Renderer;
void Awake()
{
m_Renderer = GetComponentInChildren<MeshRenderer>();
ResetTile();
}
public bool IsVisited
{
get { return m_Visited; }

public void ResetTile()
{
if (m_Renderer is null)
{
m_Renderer = GetComponentInChildren<MeshRenderer>();
}
m_Renderer.sharedMaterial = DefaultMaterial;
m_Visited = false;
}
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