Co-authored-by: Chris Elion <chris.elion@unity3d.com>
/// Return information on the compression type being used. If no compression is used, return
/// <see cref="CompressionSpec.Default()"/>.
/// </summary>
/// <returns>The type of compression used by the sensor.</returns>
/// <returns>An object describing the compression used by the sensor.</returns>
CompressionSpec GetCompressionSpec();
/// <summary>