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add models & dodgeball proto

/hh-develop-water-balloon-fight
HH 4 年前
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3526bffa
共有 28 个文件被更改,包括 3483 次插入31 次删除
  1. 821
      Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity
  2. 1
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/FPSAgent.cs
  3. 10
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/GunController.cs
  4. 2
      Project/Assets/Particle Examples/EffectExamples/Water Effects/Prefabs/BigSplash.prefab
  5. 39
      Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/FatBush.fbx
  6. 97
      Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/FatBush.fbx.meta
  7. 68
      Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/FenceSection.fbx
  8. 97
      Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/FenceSection.fbx.meta
  9. 96
      Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/OakTree.fbx
  10. 97
      Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/OakTree.fbx.meta
  11. 35
      Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/TallBush.fbx
  12. 97
      Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/TallBush.fbx.meta
  13. 64
      Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/UnevenGround.fbx
  14. 97
      Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/UnevenGround.fbx.meta
  15. 14
      Project/Assets/ML-Agents/Examples/FPS_Game/Materials/BouncyDodgeBall.physicMaterial
  16. 8
      Project/Assets/ML-Agents/Examples/FPS_Game/Materials/BouncyDodgeBall.physicMaterial.meta
  17. 370
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/JiggleBushSmall.prefab
  18. 7
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/JiggleBushSmall.prefab.meta
  19. 376
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Projectile - BALL.prefab
  20. 7
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Projectile - BALL.prefab.meta
  21. 1001
      Project/Assets/New Terrain 1.asset
  22. 8
      Project/Assets/New Terrain 1.asset.meta
  23. 43
      Project/Assets/NewBrush 1.brush
  24. 8
      Project/Assets/NewBrush 1.brush.meta
  25. 43
      Project/Assets/NewBrush.brush
  26. 8
      Project/Assets/NewBrush.brush.meta
  27. 0
      /Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Projectile - BALLOON.prefab
  28. 0
      /Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Projectile - BALLOON.prefab.meta

821
Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity
文件差异内容过多而无法显示
查看文件

1
Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/FPSAgent.cs


// m_CubeMovement.RotateBody(m_Rotate, m_InputV);
m_CubeMovement.Look(m_Rotate);
Vector3 moveDir = input.Cam.transform.TransformDirection(new Vector3(m_InputH, 0, m_InputV));
moveDir.y = 0;
// m_CubeMovement.RunOnGround(m_AgentRb, m_Cam.transform.TransformDirection(new Vector3(0, 0, m_InputV)));
// m_CubeMovement.RunOnGround(m_AgentRb, moveDir);
m_CubeMovement.RunOnGround(moveDir);

10
Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/GunController.cs


public class GunController : MonoBehaviour
{
public bool AllowKeyboardInput = true; //this mode ignores player input
private bool initialized; //has this robot been initialized
public bool initialized; //has this robot been initialized
public KeyCode shootKey = KeyCode.J;
[Header("AUTOSHOOT")] public bool autoShootEnabled;

public GameObject projectilePrefab;
public int numberOfProjectilesToPool = 25;
public Transform projectileOrigin; //the transform the projectile will originate from
private List<Projectile> projectilePoolList = new List<Projectile>(); //projectiles to shoot
// public List<Projectile> projectilePoolList = new List<Projectile>(); //projectiles to shoot
public List<Rigidbody> projectilePoolList = new List<Rigidbody>(); //projectiles to shoot
//FORCES
[Header("FORCES")]

{
impulseSource = GetComponent<CinemachineImpulseSource>();
GameObject obj = Instantiate(projectilePrefab, transform.position, Quaternion.identity);
Projectile p = obj.GetComponent<Projectile>();
Rigidbody p = obj.GetComponent<Rigidbody>();
projectilePoolList.Add(p);
p.transform.position = projectileOrigin.position;
// p.projectileController = this;

{
if (!item.gameObject.activeInHierarchy)
{
FireProjectile(item.rb);
FireProjectile(item);
// FireProjectile(item.rb);
break;
}
}

2
Project/Assets/Particle Examples/EffectExamples/Water Effects/Prefabs/BigSplash.prefab


m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1722726733478836}
m_LocalRotation: {x: -0.0000020191073, y: -0.7071068, z: -0.7071068, w: 0.0000020191073}
m_LocalPosition: {x: -3.0281494, y: 1.0033698, z: 11.910663}
m_LocalPosition: {x: -0.0023268962, y: 1.0125225, z: 5.3968225}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4375671181544448}

39
Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/FatBush.fbx


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68
Project/Assets/ML-Agents/Examples/FPS_Game/3D Assets/FenceSection.fbx


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