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Added FPS scene with new camera, character, and gun. no agent yet

/hh-develop-fps_game_project
HH 4 年前
当前提交
307ea28d
共有 29 个文件被更改,包括 2925 次插入0 次删除
  1. 1
      Project/Packages/manifest.json
  2. 8
      Project/Assets/ML-Agents/Examples/FPS_Game.meta
  3. 8
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs.meta
  4. 867
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/PlayerCubeWithGun.prefab
  5. 7
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/PlayerCubeWithGun.prefab.meta
  6. 129
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Projectile.prefab
  7. 7
      Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/Projectile.prefab.meta
  8. 8
      Project/Assets/ML-Agents/Examples/FPS_Game/Scenes.meta
  9. 764
      Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity
  10. 7
      Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity.meta
  11. 8
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts.meta
  12. 81
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AgentCubeGroundCheck.cs
  13. 11
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AgentCubeGroundCheck.cs.meta
  14. 205
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AgentCubeMovement.cs
  15. 11
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AgentCubeMovement.cs.meta
  16. 355
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AvgCenterOfMass.cs
  17. 11
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AvgCenterOfMass.cs.meta
  18. 135
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/CollisionCallbacks.cs
  19. 11
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/CollisionCallbacks.cs.meta
  20. 84
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/Projectile.cs
  21. 11
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/Projectile.cs.meta
  22. 32
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/RandomTorqueEveryXSec.cs
  23. 11
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/RandomTorqueEveryXSec.cs.meta
  24. 142
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/ShootProjectiles.cs
  25. 11
      Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/ShootProjectiles.cs.meta

1
Project/Packages/manifest.json


"dependencies": {
"com.unity.ads": "2.0.8",
"com.unity.analytics": "3.2.3",
"com.unity.cinemachine": "2.6.3",
"com.unity.collab-proxy": "1.2.15",
"com.unity.ml-agents": "file:../../com.unity.ml-agents",
"com.unity.ml-agents.extensions": "file:../../com.unity.ml-agents.extensions",

8
Project/Assets/ML-Agents/Examples/FPS_Game.meta


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Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs.meta


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Project/Assets/ML-Agents/Examples/FPS_Game/Prefabs/PlayerCubeWithGun.prefab


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Project/Assets/ML-Agents/Examples/FPS_Game/Scenes/FPS_Game.unity.meta


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Project/Assets/ML-Agents/Examples/FPS_Game/Scripts.meta


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81
Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AgentCubeGroundCheck.cs


//Standardized ground check for the Agent Cube
using UnityEngine;
namespace MLAgents
{
/// <summary>
/// Perform Groundcheck using a Physics OverlapBox
/// </summary>
[DisallowMultipleComponent]
public class AgentCubeGroundCheck : MonoBehaviour
{
public bool debugDrawGizmos;
public Collider[] hitGroundColliders = new Collider[3];
public Vector3 groundCheckBoxLocalPos = new Vector3(0, -0.52f, 0);
public Vector3 groundCheckBoxSize = new Vector3(0.99f, 0.1f, 0.99f);
public bool isGrounded;
public float ungroundedTime; //amount of time agent hasn't been grounded
public float groundedTime; //amount of time agent has been grounded
void FixedUpdate()
{
DoGroundCheck();
if (!isGrounded)
{
ungroundedTime += Time.deltaTime;
groundedTime = 0;
}
else
{
groundedTime += Time.deltaTime;
ungroundedTime = 0;
}
}
/// <summary>
/// Does the ground check.
/// </summary>
/// <returns><c>true</c>, if the agent is on the ground,
/// <c>false</c> otherwise.</returns>
/// <param name="smallCheck"></param>
public void DoGroundCheck()
{
isGrounded = false;
if (Physics.OverlapBoxNonAlloc(
transform.TransformPoint(groundCheckBoxLocalPos),
groundCheckBoxSize / 2,
hitGroundColliders,
transform.rotation) > 0)
{
foreach (var col in hitGroundColliders)
{
if (col != null && col.transform != transform &&
(col.CompareTag("walkableSurface")
|| col.CompareTag("ground")
|| col.CompareTag("block")))
{
isGrounded = true; //then we're grounded
break;
}
}
}
//empty the array
for (int i = 0; i < hitGroundColliders.Length; i++)
{
hitGroundColliders[i] = null;
}
}
//Draw the Box Overlap as a gizmo to show where it currently is testing.
void OnDrawGizmos()
{
if (debugDrawGizmos)
{
Gizmos.color = Color.red;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(groundCheckBoxLocalPos, groundCheckBoxSize);
}
}
}
}

11
Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AgentCubeGroundCheck.cs.meta


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Project/Assets/ML-Agents/Examples/FPS_Game/Scripts/AgentCubeMovement.cs