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Addressing #3292 Documentation changes (#3295)

/asymm-envs
GitHub 4 年前
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  1. 6
      docs/Basic-Guide.md

6
docs/Basic-Guide.md


![Platform Prefab](images/platform_prefab.png)
3. In the **Project** window, drag the **3DBallLearning** Model located in
`Assets/ML-Agents/Examples/3DBall/TFModels` into the `Model` property under `Ball 3D Agent (Script)` component in the **Inspector** window.
3. In the **Project** window, drag the **3DBall** Model located in
`Assets/ML-Agents/Examples/3DBall/TFModels` into the `Model` property under `Behavior Parameters (Script)` component in the Agent GameObject **Inspector** window.
4. You should notice that each `Agent` under each `3DBall` in the **Hierarchy** windows now contains **3DBallLearning** as `Model`. __Note__ : You can modify multiple game objects in a scene by selecting them all at
4. You should notice that each `Agent` under each `3DBall` in the **Hierarchy** windows now contains **3DBall** as `Model` on the `Behavior Parameters`. __Note__ : You can modify multiple game objects in a scene by selecting them all at
once using the search bar in the Scene Hierarchy.
8. Select the **InferenceDevice** to use for this model (CPU or GPU) on the Agent.
_Note: CPU is faster for the majority of ML-Agents toolkit generated models_

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