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Make ball opaque (#870)

/develop-generalizationTraining-TrainerController
GitHub 6 年前
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2c6089e7
共有 1 个文件被更改,包括 6 次插入7 次删除
  1. 13
      unity-environment/Assets/ML-Agents/Examples/SharedAssets/Materials/Ball.mat

13
unity-environment/Assets/ML-Agents/Examples/SharedAssets/Materials/Ball.mat


m_PrefabInternal: {fileID: 0}
m_Name: Ball
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION
m_ShaderKeywords: _EMISSION
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3

- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlend: 0
- _Mode: 3
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0

- _ZWrite: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 1.1886792, g: 0.56508875, b: 0.1738163, a: 1}
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