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Example 3DBall with TaskSensor

/develop/taggedobservations
Ervin Teng 5 年前
当前提交
2b622c78
共有 9 个文件被更改,包括 1919 次插入1 次删除
  1. 2
      com.unity.ml-agents/Runtime/Sensors/VectorSensor.cs
  2. 737
      Project/Assets/ML-Agents/Examples/3DBall/Prefabs/3DBallTask.prefab
  3. 8
      Project/Assets/ML-Agents/Examples/3DBall/Prefabs/3DBallTask.prefab.meta
  4. 1001
      Project/Assets/ML-Agents/Examples/3DBall/Scenes/3DBallTask.unity
  5. 9
      Project/Assets/ML-Agents/Examples/3DBall/Scenes/3DBallTask.unity.meta
  6. 92
      Project/Assets/ML-Agents/Examples/3DBall/Scripts/Task3DAgent.cs
  7. 12
      Project/Assets/ML-Agents/Examples/3DBall/Scripts/Task3DAgent.cs.meta
  8. 48
      Project/Assets/ML-Agents/Examples/3DBall/Scripts/TaskSensorComponent.cs
  9. 11
      Project/Assets/ML-Agents/Examples/3DBall/Scripts/TaskSensorComponent.cs.meta

2
com.unity.ml-agents/Runtime/Sensors/VectorSensor.cs


}
/// <inheritdoc/>
public SensorType GetSensorType()
public virtual SensorType GetSensorType()
{
return SensorType.Observation;
}

737
Project/Assets/ML-Agents/Examples/3DBall/Prefabs/3DBallTask.prefab


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Project/Assets/ML-Agents/Examples/3DBall/Prefabs/3DBallTask.prefab.meta


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1001
Project/Assets/ML-Agents/Examples/3DBall/Scenes/3DBallTask.unity
文件差异内容过多而无法显示
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9
Project/Assets/ML-Agents/Examples/3DBall/Scenes/3DBallTask.unity.meta


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92
Project/Assets/ML-Agents/Examples/3DBall/Scripts/Task3DAgent.cs


using UnityEngine;
using Unity.MLAgents;
using Unity.MLAgents.Sensors;
public class Task3DAgent : Agent
{
[Header("Specific to Ball3D")]
public GameObject ball;
Rigidbody m_BallRb;
EnvironmentParameters m_ResetParams;
TaskSensorComponent m_TaskSensor;
public override void Initialize()
{
m_BallRb = ball.GetComponent<Rigidbody>();
m_ResetParams = Academy.Instance.EnvironmentParameters;
SetResetParameters();
Debug.Log(m_TaskSensor);
}
public override void CollectObservations(VectorSensor sensor)
{
sensor.AddObservation(gameObject.transform.rotation.z);
sensor.AddObservation(gameObject.transform.rotation.x);
sensor.AddObservation(ball.transform.position - gameObject.transform.position);
sensor.AddObservation(m_BallRb.velocity);
// Example of setting task parameterization to ball x position
m_TaskSensor = this.GetComponent<TaskSensorComponent>();
m_TaskSensor.AddParameterizaton(ball.transform.position.x);
}
public override void OnActionReceived(float[] vectorAction)
{
var actionZ = 2f * Mathf.Clamp(vectorAction[0], -1f, 1f);
var actionX = 2f * Mathf.Clamp(vectorAction[1], -1f, 1f);
if ((gameObject.transform.rotation.z < 0.25f && actionZ > 0f) ||
(gameObject.transform.rotation.z > -0.25f && actionZ < 0f))
{
gameObject.transform.Rotate(new Vector3(0, 0, 1), actionZ);
}
if ((gameObject.transform.rotation.x < 0.25f && actionX > 0f) ||
(gameObject.transform.rotation.x > -0.25f && actionX < 0f))
{
gameObject.transform.Rotate(new Vector3(1, 0, 0), actionX);
}
if ((ball.transform.position.y - gameObject.transform.position.y) < -2f ||
Mathf.Abs(ball.transform.position.x - gameObject.transform.position.x) > 3f ||
Mathf.Abs(ball.transform.position.z - gameObject.transform.position.z) > 3f)
{
SetReward(-1f);
EndEpisode();
}
else
{
SetReward(0.1f);
}
}
public override void OnEpisodeBegin()
{
gameObject.transform.rotation = new Quaternion(0f, 0f, 0f, 0f);
gameObject.transform.Rotate(new Vector3(1, 0, 0), Random.Range(-10f, 10f));
gameObject.transform.Rotate(new Vector3(0, 0, 1), Random.Range(-10f, 10f));
m_BallRb.velocity = new Vector3(0f, 0f, 0f);
ball.transform.position = new Vector3(Random.Range(-1.5f, 1.5f), 4f, Random.Range(-1.5f, 1.5f))
+ gameObject.transform.position;
//Reset the parameters when the Agent is reset.
SetResetParameters();
}
public override void Heuristic(float[] actionsOut)
{
actionsOut[0] = -Input.GetAxis("Horizontal");
actionsOut[1] = Input.GetAxis("Vertical");
}
public void SetBall()
{
//Set the attributes of the ball by fetching the information from the academy
m_BallRb.mass = m_ResetParams.GetWithDefault("mass", 1.0f);
var scale = m_ResetParams.GetWithDefault("scale", 1.0f);
ball.transform.localScale = new Vector3(scale, scale, scale);
}
public void SetResetParameters()
{
SetBall();
}
}

12
Project/Assets/ML-Agents/Examples/3DBall/Scripts/Task3DAgent.cs.meta


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48
Project/Assets/ML-Agents/Examples/3DBall/Scripts/TaskSensorComponent.cs


using Unity.MLAgents.Sensors;
public class TaskSensorComponent : SensorComponent
{
public int observationSize;
public TaskSensor task_sensor;
/// <summary>
/// Creates a TaskSensor.
/// </summary>
/// <returns></returns>
public override ISensor CreateSensor()
{
task_sensor = new TaskSensor(observationSize);
return task_sensor;
}
/// <inheritdoc/>
public override int[] GetObservationShape()
{
return new[] { observationSize };
}
public void AddParameterizaton(float parameter)
{
if(task_sensor != null)
{
task_sensor.AddObservation(parameter);
}
}
}
public class TaskSensor : VectorSensor
{
public TaskSensor(int observationSize, string name = null) : base(observationSize)
{
if (name == null)
{
name = $"TaskSensor_size{observationSize}";
}
}
public override SensorType GetSensorType()
{
return SensorType.Parameterization;
}
}

11
Project/Assets/ML-Agents/Examples/3DBall/Scripts/TaskSensorComponent.cs.meta


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