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(case 1255312) Conditionally use different namespace for ScriptedImporters (#4188)

* (case 1255312) Conditionally use different namespace for ScriptedImporters.

* Add semi-colon.

* Update barracuda dependency.

* Update changelog.

* Fix PR number.
/MLA-1734-demo-provider
GitHub 4 年前
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2adf5ecd
共有 3 个文件被更改,包括 6 次插入2 次删除
  1. 2
      com.unity.ml-agents/CHANGELOG.md
  2. 4
      com.unity.ml-agents/Editor/DemonstrationImporter.cs
  3. 2
      com.unity.ml-agents/package.json

2
com.unity.ml-agents/CHANGELOG.md


#### com.unity.ml-agents (C#)
- `SideChannelsManager` was renamed to `SideChannelManager`. The old name is still supported, but deprecated. (#4137)
- `RayPerceptionSensor.Perceive()` now additionally store the GameObject that was hit by the ray. (#4111)
- The Barracuda dependency was upgraded to 1.0.0 (#4118)
- The Barracuda dependency was upgraded to 1.0.1 (#4188)
#### ml-agents / ml-agents-envs / gym-unity (Python)
- Added new Google Colab notebooks to show how to use `UnityEnvironment'. (#4117)

4
com.unity.ml-agents/Editor/DemonstrationImporter.cs


using Unity.MLAgents.CommunicatorObjects;
using UnityEditor;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
#endif
using Unity.MLAgents.Demonstrations;
namespace Unity.MLAgents.Editor

2
com.unity.ml-agents/package.json


"unity": "2018.4",
"description": "Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.).",
"dependencies": {
"com.unity.barracuda": "1.0.0"
"com.unity.barracuda": "1.0.1"
}
}
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