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Merge pull request #2457 from Unity-Technologies/hh/fix-training-NaN-errors-crawler

Fix NaN training errors for crawler
/develop-gpu-test
GitHub 5 年前
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261ee0b6
共有 1 个文件被更改,包括 5 次插入5 次删除
  1. 10
      UnitySDK/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs

10
UnitySDK/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs


{
jdController = GetComponent<JointDriveController>();
currentDecisionStep = 1;
dirToTarget = target.position - body.position;
//Setup each body part
jdController.SetupBodyPart(body);

public override void CollectObservations()
{
jdController.GetCurrentJointForces();
// Normalize dir vector to help generalize
// Update pos to target
dirToTarget = target.position - body.position;
// Forward & up to help with orientation
RaycastHit hit;
if (Physics.Raycast(body.position, Vector3.down, out hit, 10.0f))
{

AddVectorObs(10.0f);
// Forward & up to help with orientation
Vector3 bodyForwardRelativeToLookRotationToTarget = targetDirMatrix.inverse.MultiplyVector(body.forward);
AddVectorObs(bodyForwardRelativeToLookRotationToTarget);

}
}
}
// Update pos to target
dirToTarget = target.position - jdController.bodyPartsDict[body].rb.position;
// If enabled the feet will light up green when the foot is grounded.
// This is just a visualization and isn't necessary for function

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