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adding the example of enemies and projectiles

/bullet-hell-barracuda-test-1.3.1
vincentpierre 4 年前
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      docs/Learning-Environment-Design-Agents.md

2
docs/Learning-Environment-Design-Agents.md


its GameObject.
The `BufferSensor` can be useful in situations in which the Agent must pay
attention to a varying number of entities (for example, a varying number of
tiles in the [Sorter environment](Learning-Environment-Examples.md#sorter)).
enemies or projectiles).
On the trainer side, the `BufferSensor`
is processed using an attention module. More information about attention
mechanisms can be found [here](https://arxiv.org/abs/1706.03762). Training or

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