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its GameObject. |
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The `BufferSensor` can be useful in situations in which the Agent must pay |
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attention to a varying number of entities (for example, a varying number of |
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tiles in the [Sorter environment](Learning-Environment-Examples.md#sorter)). |
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enemies or projectiles). |
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On the trainer side, the `BufferSensor` |
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is processed using an attention module. More information about attention |
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mechanisms can be found [here](https://arxiv.org/abs/1706.03762). Training or |
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