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You'll need to remove the old sensor and create a new GridSensor. |
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* These parameters names have changed but still refer to the same concept in the sensor: `GridNumSide` -> `GridSize`, |
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`RotateToAgent` -> `RotateWithAgent`, `ObserveMask` -> `ColliderMask`, `DetectableObjects` -> `DetectableTags` |
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* `RootReference` is removed and the sensor component's GameObject will always be ignored for hit results. |
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* `DepthType` (`ChanelBase`/`ChannelHot`) option and `ChannelDepth` are removed. Now the default is |
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one-hot encoding for detected tag. If you were using original GridSensor without overriding any method, |
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switching to new GridSensor will produce similar effect for training although the actual observations |
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