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fix action dims

/develop/bisim-review
Andrew Cohen 4 年前
当前提交
1c4d9554
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Project/Assets/ML-Agents/Examples/3DBall/Scripts/Ball3DHardAgent.cs

4
Project/Assets/ML-Agents/Examples/3DBall/Scripts/Ball3DHardAgent.cs


public override void OnActionReceived(float[] vectorAction)
{
var actionZ = 2f * Mathf.Clamp(vectorAction[0], -1f, 1f);
var actionX = 2f * Mathf.Clamp(vectorAction[1], -1f, 1f);
var actionZ = 1f * Mathf.Clamp(vectorAction[0], -1f, 1f);
var actionX = 1f * Mathf.Clamp(vectorAction[1], -1f, 1f);
if ((gameObject.transform.rotation.z < 0.25f && actionZ > 0f) ||
(gameObject.transform.rotation.z > -0.25f && actionZ < 0f))

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