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`UnitySDK/Assets/ML-Agents/Examples/3DBall/TFModels/`. |
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2. Open the Unity Editor, and select the **3DBall** scene as described above. |
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3. Select the **3DBallLearning** Learning Brain from the Scene hierarchy. |
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5. Drag the `<brain_name>.nn` file from the Project window of |
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4. Drag the `<brain_name>.nn` file from the Project window of |
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6. Select Ball3DAcademy in the scene and toggle off Control, each platform's brain now regains control. |
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7. Press the :arrow_forward: button at the top of the Editor. |
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5. Select Ball3DAcademy in the scene and toggle off Control, each platform's brain now regains control. |
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6. Press the :arrow_forward: button at the top of the Editor. |
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## Next Steps |
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