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Release v0.8.2 doc fixes (#2155)

* Minor basic guide fix

* made it clear for training instruction
/develop-generalizationTraining-TrainerController
Vincent(Yuan) Gao 6 年前
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185b9a18
共有 2 个文件被更改,包括 5 次插入5 次删除
  1. 6
      docs/Basic-Guide.md
  2. 4
      docs/Learning-Environment-Create-New.md

6
docs/Basic-Guide.md


`UnitySDK/Assets/ML-Agents/Examples/3DBall/TFModels/`.
2. Open the Unity Editor, and select the **3DBall** scene as described above.
3. Select the **3DBallLearning** Learning Brain from the Scene hierarchy.
5. Drag the `<brain_name>.nn` file from the Project window of
4. Drag the `<brain_name>.nn` file from the Project window of
6. Select Ball3DAcademy in the scene and toggle off Control, each platform's brain now regains control.
7. Press the :arrow_forward: button at the top of the Editor.
5. Select Ball3DAcademy in the scene and toggle off Control, each platform's brain now regains control.
6. Press the :arrow_forward: button at the top of the Editor.
## Next Steps

4
docs/Learning-Environment-Create-New.md


## Training the Environment
Now you can train the Agent. To get ready for training, you must first to change
the `Brain` of the agent to be the Learning Brain `RollerBallBrain`.
Now you can train the Agent. To get ready for training, you must first drag the
`RollerBallBrain` asset to the **RollerAgent** GameObject `Brain` field to change to the learning brain.
Then, select the Academy GameObject and check the `Control` checkbox for
the RollerBallBrain item in the **Broadcast Hub** list. From there, the process is
the same as described in [Training ML-Agents](Training-ML-Agents.md). Note that the

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